I want to tackle Ollivanders. It doesn't look like Ollivanders, it looks like a boring storefront on a quiet downtown street. Nothing about it screams "We sell magical wands here that call out to their owners, and weird stuff goes down here, so much so that there's really no point in keeping things clean like a shoe…
The wood texture seems noisy, and I'm going to blame putting the grain into the normal map. Unless wood is very weathered, it is fairly smooth, with only a subtle displacement caused by the grain. This is especially true for painted wood; the paint tends to smooth out the displacement even more. The paint color itself is…
Day 15 - 8/7/18 The daily streak is broken! This thread became a little more focused on this individual character progression as opposed to a daily sculpt study, but it's still a shame it lasted only two weeks. I'm determined to see this character through to completion though, and I'm close to getting each individual piece…
Nice...strikes me more as more Asian hooker than goth tho. I would suggest fingerless gloves, holes in the fishnets and some color in the hair, goth style...but there are many ways to dress goth, admittedly. The jaw changes you made look much better. Also, as a style note, goth girls tend to have some cute irony going…
http://games.tiscali.cz//images/princeofpersiaprodigy/img3.jpg the whole rockwall screams filterwork, honestly ubisoft has the ressources and people to do it right, giving the textures to one of their awesome conceptartists wouldn't hurt and would push the whole style way more, don't get me wrong, i really like what they…
I can see what you mean Ror, but even taking that in to consideration, as a newcomer you tend to form an impression on what you see, not what you assume may have happened to a person over the course of a career. i just think its a shame when a person gets to the point where he forgets why he got in to the job in the first…
pretty nice stuff. i like the wagon the most.. however i think there are places you could save polygons in all of your models. Especially the crate and the plant comes to mind where you could use much less and get the same result.. For the other models i would go on a welding streak removing som unused polys How big are…
I'm pretty sure my coolest frags happened in Surprise! but I can't remember any of them. It's just because Surprise! really lends itself to cool frags (flinging back Devastator missiles with the gravgun? Seeing them run in fear while the nuclear warhead you planted charges up? Supercharged Tau Cannons?). Or maybe Canned…
I only skimmed through this thread, but I wanted to throw in my two cents. My friends and I started working on a game last year, a "simple" game that we could throw on to steam or xbox live arcade, and soon realized we were in way over our heads. My best advice is to figure out the bare minimum you would like to…
I just wanted to post here again so I don't lose steam,unlikely as it may be. I've built pretty much the entire low poly mesh. Lots of optimization can be done still, but that's something i'll save for after the baking i think. Next up is chopping off the jaw and back of the head and merging the hair mesh in. I can tell…