I've created an example image illustrating the issue with crease geo, I don't like the look the creased geometry gives, it looks janky like you have taken a low poly cube and smoothed the normals then moved some verts around. Technically I could up the sub d level of my creased cube 10plus times to create the example you…
Makes perfect sense... I will definitely keep that in mind for now I've manage to mitigate the problem using shader and fiddling with draw order ( render queue ) so it shows up adequately, now the next order of business is getting it to show correctly when overlayed with particles ( explosions and fire ) but my guess is…
A skin does not fix the texture but clearly makes it more unique and interesting The textures are not bad, but its just the base material layer, its just the first step and not done. (Also it looks like your AO is missing + the materials are too much of the same type) Step 1: Define base materials with micro details,…
3dcoat can do it. Paint/projects color , roughness, height /bump at once. As a regular brush/stamp or by projecting complete material. Could scatter various different brush dabs at once. Can add some procedural cavity/curvature/Ao based procedural details pretty much like Substance Painter but couldn't adjust them after…
Make the SSAO a little more intense, and add specular to some of the plants; like the flat ferns. Small leaves can have specular too depending on the species, if the leaves have smooth surfaces or slightly soft surfaces. Where the first would be more glossy and the second would have more of a highlight effect. I would also…
Now, I think I'm done. I re-made my crack generation twice since last and added some sand height as well. I felt like my last iteration made the concrete look too thin. I'll be doing some more renders and then break it down into a micro-tutorial! @lucasz take a look at this node:…
Hello Guys! My name is Hippolyte Mounier, French, 34 and I'm new to this forum. I saw quite a few hits on my website www.photosculpt.net comming from this place (thanks spatz for sharing the info :) ), and I thought you guys might be interrested to have me in your discussion? about the soft: I created the PhotoSculpt…
About to go live shortly here is an update Yordle time £100 Yordles only for 5 games regardless off the position we are playing Super Supports £300 Only allowed to play support characters for 5 Games regardless of position e.g. Jungle Sona Troublesome Teemo £500 We will play 10 games as Teemo that includes jungle ATMOGS…
Your last model is definitely an improvement over the others. I haven't read through all the posts, but are you using a Gloss map? In Marmoset, a Gloss map is stored in the Specular alpha and is used when you adjust the Specular sharpness. It helps to define the edge highlights and would be good to differentiate the…
Dippn - Thanks for the comment. Luckily I have been good and can put down MW2 for extended periods of time to get stuff done. Soft Hands - All the style goes to Keith Thompson since he created the concept. roosterMAP - I'm going for an ivory look in the handle, playing with textures right now to see what I can do to add…