What kind of animation are you trying to do [base on your portfolio I guess character animation and cycles] Few years back I too took the unknown road of learning animation and in my experience is pretty straight forward one you have a good and functional rig, its pretty much as everything else in cg you block out then add…
Thanks so much MiAlx that's indeed a great help. I must admit it's a real head-tester. I first learned to animate walk cycles on the spot, where everything was very 'formulaic', for example if the first down position is on frame 5, then the opposite would be on frame 21 in a 32 frame cycle etc. This is all easy to work out…
Ive been a bit of a generalist at a mobile games studio for a while now, about 6 years in fact and its really good! The variety is good fun but also challenging at times. Sometimes I was working on different aspects of 3 projects at once, in game art in one project, ui art for another, vfx for another etc. You've gotta…
Cheers sweetcheeks :poly124: Going through Gav's thread and reading through the things that he wants to learn/improve on whilst approaching this project, I thought more about the things I wanted to improve on too. Whilst I want to make a sculpt as the end result, I also want to take this opportunity to improve on my 2D…
You've got an inequality in the size of the quads compared from say adam's apple compared to cheek, and if you can spend the faces on the philtrum and iris then surely you can find more for the eyelids that are very obviously faceted and could be improved in the sculpt and topology. Neither of the head's are realistic,…
I've gotten completely stuck, which is kind of a fun feeling. I just don't know where to go anywhere, and I've been to some weird places. I'm sure I'll figure it out. Small complaint though, I've made it pretty far through the game I think, but most of the environments are kind of samey. In Demon's Souls and Dark Souls you…
I think architectural renders give us a good idea of why grime and wear is needed. I mean, no matter how many times I look at an amazing 3d render of a room or something that took 14 hours to render, I can always feel like there is something missing: it's too clean. Sure, you don't need to spread poop all over the walls or…
Thanks Ark. The reason why I'm doing this in UDK is simply because I had no experience of using it prior to starting this scene. I thought it would be a good opportunity to learn it. Looking back, I think I would make much more progress in CryEngine; vegetation placement and terrain editing tools are far superior in…
...My last human head subtool was over 3 mill to get the detail I wanted without stretching. Sorry. If your head is already as separate from the body as possible (so you can subdiv without subdividing everything else and making the point count go crazy), then I'm not so sure there's anything you can really do. Looking good…
@Saiblade - thank you for the kind comment, and yes - am working rather hard to get my portfolio up to standard, its a lot of fun and a lot of hard work! I am undecided yet as to how I will add the scifi elements, I think I will make some modular pieces and build them up as I go (or as much as possible, in 2 days) Thanks…