You can bake curvature in Knald as well. However the default is set to dual channel, which means concavity gets stored in 1 channel and convexity gets stored in another channel of an image. Resulting in a green/red map. This is usefull if you want to tweak the edge highlighting separately from the cavities. You can set the…
to mirror a brush just turn on symmetry... to mirror the whole objet use mirrorX... [ame] http://www.youtube.com/watch?v=mQ986aK-xcE[/ame] the violet/blue faces are uvs outside the uv space 0-1... mud will create an extra texture for it... by default the textures outside 0-1 are unloaded to save vram... if you like to load…
looks pretty good. To me the only thing that bothers are many black spots. That is probably due to AO post-process in UDK (which is ON by default unfortunately) and lack of subtle additional lighting in the folliage/grass. U could try to simmulate the sub-surf scattering in foliage materials, disable AO post-process and…
It's something you are going to have to figure out yourself. There is no simple answer. Do you want to stick with the default scale in UDK? That would probably be easiest. Then you'll want to figure out the average character speed, and how long you want it to take the characters to walk across the map, compared to other…
not entirely sure, but that sort of looks like you've hit the limit of your near clip plane in your perspective viewport. If you go into your perspective camera attributes and look for "Near Clip Plane" set that to a higher number(i think it defaults to 0.1). Alternatively you could scale up your model. Although that might…
Thank you for replying. By "units", do you mean 3DS Max's default units (I think it's inches)? I've been suggested to do this as well; I resized and re-sent to Mudbox several times, and while I think I found a size that acts a little nicer, there is still jagged sculpting and broken smooth tool :( Could it perhaps be an…
Thanks M4dcow. I guess the biggest problem I have with Maya is that if I select a face, I can't directly manipulate it without having to convert to UVs first. The other thing is when I select a face on my object in the viewport, the other faces / shells that I've already laid out disappear. I like to see where all my UV…
For tri counts for prerendered scenes, really comes down to the rendering power you guys have I would think. Mainly would think what could the housing engine/3D software handle while still being able to edit files sufficiently. I know for me Maya starts freaking out in the 11-14mil tri count (Maya 2013 was the last I had…
1. select faces You want 2. enter scale mode 3. open tool settings now You have two options 4.1 In Scale Axis choose Normals Average 4.2 Use set to edge mode and select the edge You want the surface to be perpendicular to eitherway You should be able to scale down the faces to achieve planar surface You want. Make sure the…
I begin to remake this Khajiit and i gather anatomic references and i try to define right volumes before make muscles and go further. It the second time i use marvellous, i'm discovering new settings each minute. I wanted to make a linen tunic but i didn't search references and i think i kept the default setting. I will…