I have a script that might be able to help, if your model is perfectly symmetrical. Install and run the script. In the dialog box click initialize. This will pair the verts. Edit one side of the model with Perserve UV's checked. Select the vertices you edited then in the script window press Mirror. The script won't work if…
Texturing Dave. The hair strands were originally done in Substance Painter but the normal it gave me was too harsh, so I ran it through nDo2 which resulted in something much better: Quick color concept of the exterior of Dave's house done by myself and some initial modeling by Felix: Introducing another character: RESCUE…
Hahah Mark, in Australia the person who initiates the dialogue can wrap it all up in one sentence. For example: "heyMateHowsItGoing?Good?" Then you have the otion to keep it short with a nod or a "yeahmate" if you want to continue on the convo its seems to always be like a complaint or a jab at the person. like:…
Blue_skies - thanks! I have completely fallen in love with modelling, and want to put my all into this. Just annoyed that there are not more hours in the day! I am still working on the pony - using her to learn marmoset and have already learnt the importance of having a good quality base model (cue several hours of…
In your texture File node in Maya you can also set it to Mipmap, which will reduce flicker for large textures at a distance. You'd have to do this for all your textures though. I believe however Mental Ray still loads in the full resolution of the texture, then only when it decides it needs a Mipmap level it will use it.…
You could argue that the initial release date targets were too low for a game of this scope. Then again it did not help that they kept adding more and more on top of the game in addition to being pressured by the community to release things such as the Hanger, Dogfighting and FPS module before the release of the game which…
Here's the stone flag texture I made in Designer, this was it roughly applied to the whole room as an initial scale and tessellation test. This is the substance graph and textures I then made a smooth version to put on the door mantles and the steps at the front of the room which you can see in these screenshots And this…
thanks for the feedback guys. I`m going to adjust the face and hair to see if i can get something more of a balance between peach and laracroft. The attributes i`m not sure about whats overall wrong with them, maybe i`ll reduce the sockssize a bit . The initial idea wasnt to have peach dress up as lara croft neither was it…
Ha, well I put up the initial silhouette concept thumbs, at the time I wasn't sure what I wanted to do so I changed it quite a but as I was working on the model. I totally understand why that would be confusing :/ but I thought I would put my process up there. Thanks for the crit! Right now I'm transferring the polypaint…
well you see i have proved this by putting in the first disc and then after playing for a few seconds remove it and replace it with disc 2 or 3. Plus i searched through many forums of people doing the same thing rutting through the files and discovering the similar files set of that of the first disc. idk why but it is…