Actually, I think you are pretty close with the likeness but he is a bit overly developed in a few areas and under developed in the lats. Here is what I would change… - I would make his shoulders a tad wider but NOT increase the volume of his delts. His skeletal frame is a tad wider in general. - Give his face a bit more…
Next up is KOTH_Tomb. After Watchtower I messed about for a bit with different maps here and there, but once Valve released the KOTH game mode, I knew I wanted to take a stab at making something for it. I can't recall what exactly inspired it at the time, but I was very fond on the Egypt them that another community mapper…
Nice! I totally forgot about the Cross between the Normal Map and Aniso Direction. I have no idea what s_den is honestly...it adds about 9 extra instructions in my case and makes it darker for some reason. The only thing I'm worried about right now is how well something like this:…
I did a Corinthian capital entirely in ZBrush once, and I do not recommend it. If you want things to remain clean, precise, and manageable you are best off modeling your individual pieces and duplicating them around as floating geometry. It's a lot easier to manage things that way and you can get crisper results. You could…
It should, but you've got hard edges where you don't need any. As for the shitty bake, I'm pretty sure it's because your cage is wrong - did you give it some global extrusion by editing the cage in xN's viewport? You should have use cage ticked and Use Exported Normals selected on the lowpoly in xN. I think you're not…
For a first try you made a good start, I just believe there are a couple of things you cound improve on. Here are some examples. For the Tiles: - You should mask out the space between the tiles with an edge detect note. Right now this are is just plaint black. You should add noise to your normal map (fractle some base for…
Hi badger5, If you do start fresh- I think you should start small first in order to build up a good foundation then move onto something ambitious like a large environment or maybe a medium size one, this is once you are comfortable to do so. I think something similar to Scott Homer's recent project-…
Which sounds quite harmless, doesn't it? After all knowing that the axes are now ordered differently, you can adjust your workflow to get it into account. But it's not so simple, object matrix is not actually just some matrix that would be part of the object, it's the result of multiplying all the node transforms (that's…
Rawrise - Fantastic work buddy, your environment pieces really have an amazing characteristic to them that I don't really see too often, which is reaaally refreshing, annd inspirational (website savvvedd). As for the scrolling vertical crit, I reaaallly don't think it matters at this point, since your work entices people…
Hi Mangled Poly! I have a Macbook Pro 15'' Retina Display i7 (2012) but now the "Project Anarchy" does not work with it. (GeForce GT 650M with 1GB GDDR5 memory) But I have an old laptop "Toshiba" A100-376, with this feature, is it enough? (UDK have some difficulty running within a large windows). Processor Intel Core2Duo -…