He didn't take credit for anyone's work. FYI "Hello all, I've been recently learning to use unreal ed and put together this death-match level." and "The static meshes used are those included in the pack though I did modify a material or two. " Not all evironment artists just make assets. Some just make -environments- look…
Half life 2 supports vertex animation, so perhaps the FFD cylinder would work. You could also animate the eyelid by pulling the verts to the right position, but that would be more of a last resort. Bones could be tricky, and the morph modifier in max would basically be the same as animating the verts anyways. That's all I…
Depending on the render/baking device you're using you can always try a double sided material, might not always work. What does always work is giving your mesh thickness (shell modifier in 3ds Max, Panel loops in ZBrush. I'm certain Maya and Blender have an equivalent). The thickness itself can be a low or nearly…
Got to work on more texture details, although the main shot doesn't tend itself well to micro-detail so I won't be spending tooo much time. Going to move onto foliage elements, especially the grass which will be crucial to the scene - ideally with a few sets where I can tweak and modify color to match the landscape colors.…
There's also the Conform Compound http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-5790F099-E538-4702-9831-EC06C0EA2819 As well as Conform Spacewarp http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-5A572E5F-4C66-431A-AF59-B4AA741222C0 Conform Spacewarp doesn't work with Editable-Poly though. You could also…
Reselling Megascans textures or data is not permitted. You're welcome to use Mixer to create textures and materials for sale using your own input textures developed wholly by you with no Megascans data in them, but reselling our content - modified or not - on any platform is most certainly not allowed under the Terms of…
you can do both those things with fbx I did another quick test when I got home i got the same results as you - just didn't look at the handle properly. the cause was some borked normals on the blade that weren't immediately apparent from looking at the mesh in the viewport - a turn to poly modifier and fresh smoothing…
Q: What really is Chivalry SDK? It's tweaked UDK? Can i create Gloss map for weapon, put it in Spec map alpha and setup material inside of it? A: That is correct. Chivalry SDK is a modified UDK. We require participants to submit Specular and Gloss separately, and use instances of our master material for their items. that…
@Gav: Apologies for the airhead-edness, heh. Just wanted to make sure since I didn't number the pieces. Anyways, I did a somewhat massive organizational change, trying to focus everything to mostly project-based pages or category pages. Modified colors and Graphic Design as well. (All of the above implementing critiques…
Is that the feather? If you have it isolated as its own tool and the problem still persists, could you upload it somewhere? I'm guessing that because its such a potentially thin mesh, the error might be from the tool itself. Especially if it became secretly inverted, and automasking options are in effect. Otherwise, when…