thanks guys, [not happy, but just to show the update] 1. New composition shot 2. Brick wall texture lighten abit New Problem. I made the modular walls, with non overlapping UV.. Yet I get some seem on Lit Mode. Any ideas whats going on ?
If this is for a game, you should be using a modular technique to build the environment. http://wiki.polycount.com/wiki/Modular_environments First you create UV and materials for a set of interchangeable pieces, then you build the environment. Some assets, like the floating pear in the back there :) can use their own UV…
So here is an update i hope this shows my modular system for the new character hope for some good critics. http://youtu.be/ryvgQ-wVVhY by the way the character is fpr my new game project. The Carakter have 1.5k up to 2,3k Verts and use 3 Texturesheets 512²
No, I was planning to do that (I agree that it would add a lot), but basically ran out of time. I had a few false starts with the environment assets while I tried to figure out how to make it modular. I would like to go back and redo a lot of the environment stuff.
Finally finished this art piece. Took a lot longer, but I learned a lot from this project. This project was focused on creating a modular set. Everything is using a tileable texture except for the door which is a unique piece. For textures and more shots, check it out on artstation https://www.artstation.com/artwork/o9w6J
Looking for an environment artist specialized in stylized PBR. Either hand-drawn or procedurally generated assets. Must have experience making modular tiles/pieces, trimsheets, etc. Experience laying things out in Unity3D a plus. Example of concept art you'll be working off of: Please email earthromancer@gmail.com with…
Typically for form-fitting armor like this, the final lowpoly in-game mesh will all be attached/welded into a contiguous mesh. Including the gray parts. Reasons you may to keep them separate: 1) modular character with swappable parts. 2) you need flesh under the armor to slide around a bit.
im gonna at least try. i was looking at it and was thinking of all the ways i could make custom alphas in illustrator and bring into zbrush as alphas. was think of the castle courtyard and seeing i can make some modular pieces i meaj the one window arch repeats like 17 times.