You definitely need some vegetation of some kind in there. Find some suitable references for the type of environment you're going for. As it is now, it's just too sterile and I can't get a feel for what kind of region this is supposed to be in.
so, i'm guessing the australian TV didn't report the woman in floridia in a persistant vegetative state whose husband wanted to allow her to die, but whose parents tried to have the courts stop it? her name was schiavo...
Your thread title is misleading. I'm not sure if they are talking about people that are completely brain dead or people that have some brain activity. So now we can ask vegetables if they want us to pull the plug?
Think I did alright for class, but as a portfolio piece it needs more work. *bevel edges near roof-line. *Improve grounding between the driveway and sidewalk *More vegetation would be nice. Any other suggestions?
Sure, wait for official word but this is a quote from the rules page: "The environment can feature any number of props, statues, vegetation, but no living character." Dead humans aren't living, AFAIK. :) EDIT : Hey, wait ... zombies ...
Hello ! I like the atmosphere of your concept art, seems cool ! The idea of an ancient room of which only few walls remain covered by vegetation is very seductive. What kind of vegatation are you planning to use ?
Hi, I recently made this for fun. Rendered in Unity, vegetation have only diffuse textures. All shaders I used and water are built in Unity. It's very low poly, meant for top-down/isometric view. Comments are welcome :smile:
if people dont have stable lives such that they can play video games, how will VR become the future of games? and somebody doesn't want to vegetate in a chair after working all day? They'd rather work up a sweat? what has social media won that games have not? Are they in some contest? is there only one winner? I thought…
Just want to commiserate a bit about the limitations of game engine rendering. The workflow for making assets is just grating (retopo, baking). You can't model details individually, especially with vegetation. Real highpoly quality is impossible. I'm so done with this crap.
Looking fabulous! I really like the variation you have on the ground materials and vegetation. One suggestion for your darker, foggy lighting scenario. It could use some thicker fog evolving from the ground, kind of like this: