The last 5% is 99% of the effort. So I've gotten the hair to look good Emissive Check. splash color Check. transparency Check. SSS Check. just a few more things to finish.
The hair looks super smooth :D ! Also I'm really digging the SSS on her skin. This character is really coming along and matches the Square Enix style. Especially with the way ff15 looks
More color variation (dead/brown bits), add a soft gradient going from dark to light (center to tip). SSS might be overkill for an indoor plant in a dark room, but might help.
really nice so far, can you get the leaves on the tree to respond to the lighting more like in the concept, so a bit of it is top lit and bright and the rest has like an sss effect?
heh, thats great, if you could make the fading stopped/following the mesh, you could fake some SSS on the skin if you didn't do it already. it could add some to the shading.
that is by far the most penisy' penis arm gun i have seen... fuck why did i have to get that mental image... Also fucking great baked in lighting/fake sss!
Hey thanks @rsavoie356 haha I'm more of a wine person but it surely matches ;) @JamesBrisnehan good point with the bread inside roughness, i'll tweak this a bit, also with the SSS, i'll definitely test it, thanks!
Do you mean the human skin or the ghost skin? Human skin is nothing special, no SSS The spirit shader was using Shader Graph and I made it custom. I'll be doing a tutorial at some point.
Hey Callum I particularly liked the sculpting of the orc girl very much. But why to leave it there and don't try to texture and render it with some SSS? I think it can turn out to be an impressive piece.
The new higher contrast is much better! Have you thought about using SSS on the curtains with lights behind it? (like in the top left of your reference) It'd give the illusion of there being more outside.