Someone asked in email how I blended the textures together on the terrains. The Shader Forge wiki was a good place for me to start. I keep going back for more tips as I make more shaders. http://acegikmo.com/shaderforge/wiki/index.php?title=Advanced_Texture_Splatting I also added a bunch of references on our wiki about…
using a combination of This concept and the original miniature. i've made this: will start texturing tomorrow, and will make his sword and staff too. polycount with armour/cloak/helmet = 3400 budget is 4500 (to include weapons and inside of mouth).
The Project Cogflicts is a Tower-Defense style game with a steampunk-styling. Played in the first person, players defend their Spire from waves of attacking Clockwork Bots, either by themselves, or up to 4 players cooperatively. http://www.indiedb.com/company/ratfish-studios Our company team consists of experienced…
after some silence the first shot of the sandking set. rocket is again modeling: this is already lod0+whitebake, but we are going back and try to make a more powerful crown for his head. also thinking about splitting up the lower jaw and adjusting the second eye more to the front.
I've started a new game environment. You can follow the progress here, or at my Blog :) I'm gonna use 3DS Max for modeling, Photoshop+nDo for texturing and UDK for presentation. The reference: The blocked scene in 3DS Max: