no time! no time! Really don't have time to reply the web! I was doing this day and night, keep sleeping only 5 hours everyday for 2 weeks~~ I still have to work have to do other things``` oh the time~~ Is I make it too complicated? high models final: PS:weapons haven't completed。
Looking pretty dope... i;m interested in seeing these "welds" and how you did them... just through max or did you take it into mudbox? I agree with Jason, does look a bit dull... needs a dirt layer! By the way, you live n Vancouver? Damn man that is a long drive to work everyday for ya...
These are the final results. I am a little busy this week, so probable i will not change nothing else because I expent many time and It seems this post hasn't a lot of activity. If I see more movement at the end of the month I will try to improve it! Thanks for the feedback guys! I learn a lot everyday in this forum ;)
Crosspost Update on my cushion wall. I upped the amount of tiles on the material as well as added more of a pinch to the gap on the normal map. The major overhaul was treating the fade with more of a rubbed out look. I wanted it to have the feel of someone leaning on it everyday with some slight cracking, similar to an old…
Update on my cushion wall. I upped the amount of tiles on the material as well as added more of a pinch to the gap on the normal map. The major overhaul was treating the fade with more of a rubbed out look. I wanted it to have the feel of someone leaning on it everyday with some slight cracking, similar to an old faux…
[ QUOTE ] I can't believe you missed the jump shots Lee [/ QUOTE ] That was intentional for safety I found a place to live in Richardson, closer to gbx. Moving in this weekend hopefully. So i'll be closer for any sudden polycount gatherings. Driving 100 miles to work and back everyday is probably killing my car. lol
trying to kick myself back into gear. i'm gong to try and do at least one of these everyday, despite the workload, but i don't know how often that'd be possible. general thoughts on the proportions, pose, weight balance? any and all crits are welcome. i want to improve these 2d skills. thanks in advance guys! cheers!
GameStyle: Anime MMorpg: Between the realistic and cartoonish style Hello we are looking dedicated people to join our team. Currently our team consist of 2 programmers (1 busy now) , 6 3d modelers (2 busy now), 2 music composer, 1 texturer, 1 sound fx maker, and 1 concept artist We do not expect you to work everyday but…
I would like to show you guys some doodles i do almost everyday in my lunchtime at work. Today i also stark with mudbox2009 and my first aliensomething is also done. I use always for that kind of stuff very simple objects, like boxes or this basemesh http://www.multires.de/privat/stuff/Untitled-1.jpg Hope you like the…
Hey guys, New hear to Polycount, Well not new but i stop by everyday and admire all the AMAZING work that is being posted and i thought i'd try and get some help you guys because i ddo need it. Things i do know about this model that needs fixing is the Shadow's and the Some Edges are ugly as hell. but please. make…