I'll first explain how the metallic mask works before explaining how cubemaps interact with it. The metallic mask will simply darken the diffuse where it is applied. How much the diffuse is darkened depends on how white the metallic mask is for that texel. The intensity of this effect gradually ramps up the closer to white…
This looks more complicated then it actually is I'm sure you don't need as quite a step by step but I'll list it out for other people who might visit this thread - Switch your render to Mental Ray. F10 > common tab > Scroll down to Assign Renderer > switch production to Mental Ray. - In the material editor, create a new…
What are your default tangents? Customize > Prefs > Animation > Set Defaults I find the list in there a bit misleading, as there are really only two to set... Bezier and TCB.
Well, I tried it, but it didn't work. I even tried white dots in every channel if the default color was black, and black dots if the default was white.
It wont work if you have Vray materials and you are using the default scanline renderer. Mine wasnt working and it was that. Switching to default materials resolved the issue.
you are using maya and you've applied your image to lambert1 the default material. You'll need to create a new material and use that, not lambert1 default material.
I don't seem to have all my ZBrush brushes loaded by default, particularly Mallet Fast brush, which seems to be a standard in a lot of tutorials I'm watching. Is it installed by default with my ZBrush 4R2? Obviously, I'm new to the ZBrush game...
Seems normal to me. The projection option seems to slow it down, and it seems to be on by default in my 4r5. I wont be able to see if it was off by default on 4r4 until Tuesday.
Try switching between Viewport 2.0 and default and see if any faces are flipped, Maya is weird like that, and faces that show flipped in Default won't show in 2.0 :poly142: