Nice improvements to the proportions, it's looking a lot like the concept. Inregards to the stone looking a little large, I'd have to agree with Jackablade. I've made a paint over, outlining the scale of the stone between the two images. On the side of the building, your model has 5 1/4 stones compared to 6 1/4(concept).…
Hey :) This is my suggestion, very quick paint-over in photoshop to help a little bit with the lighting to make it a little bit more interesting. This is 100% subjective ofcourse! I felt like you needed something that contrasted all that red, the most obvious thing would be to have coolor stone color the further from the…
Avoid using complete black in the crevices. A nice dark shadow color is fine, but black is generally best to avoid, especially in hand-painted textures. Your highlights are also too strong. Look up references for stone as compared to metal or plastic. Right now your stone looks to have too much specularity. Also, focus on…
Nice overall, but I think your foliage could use some work. The grass clump in the second picture reads like a set of crossed billboards. The small plant with the purple flowers in the third picture seems to linear, and the edges have some serious aliasing issues. The leaves on the trees also feel very planar; perhaps…
I think if you made things a little less perfect, it would go a long way. Make some bends and dents on the metal pieces of the jail cells. The floor also looks really smooth. The floor bricks/stone have that smooth worn look, but maybe increase the depth of the grooves between the bricks of the floor? Regarding the…
On what you have: ENIGMATIC - Lack of Lighting, just really dark and flat. - Ambient Occlusion WAY too strong. - Bold outline shader too strong as well. - Has potential to be a good scene, just doesn't have anything interesting besides the building. Needs more story behind it. Final Thoughts- Needs to have some sort of…
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I have two substances I made imported into Painter. A stone material and a moss material. I want to blend these two together using the heightmap of the stone material. So the moss starts revealing itself in the lower cracks of the stone heightmap. This is easy to do in Substance designer and UE4. In designer you just…
So, here's a story as I promised) There was a King (just King for now, still didn't find a cool name lol) that completely went out of his mind with the idea of creating a philosopher's stone. His desires grew huge and totally consumed him. He spent almost half of his life studying alchemist treatises in search of infinite…