Hi this is a motorcycle i've been working on for my portfolio and I'm making a low poly out of it. I'm new in game modeling and it'll be really thankful if you give me some tips. I learned that when making a low poly, it's much better to incorporate each part into one combined mesh as tightly as possible, but not the…
Hey guys, I really need some help this time :poly122: . In 3ds max modeling there was always a problem for me that I've never found a solution for. Basically, I have trouble with positioning objects on or editing surfaces that aren't planar or they are conformed to other surfaces, like a body. For example, I'm trying to…
I've started trying to learn 3D modeling/texturing this past month and there's a problem I keep running into. I'm using blender but I get the feeling that this is a hurdle that's universal to 3D modeling. I'm working super low poly at the moment, often extruding each face by hand and haven't really even touched surface…
Hi guys, I've been having this problem for a while now. It happens on 3ds max 2009 too: I get a horrible lag when changing sub-object modes or when selecting an object for the first time. 3ds max just freezes for a second or so. It feels like 3ds max is having a hard time populating the rollouts, it flickers for a while…
Anything goes! And there's a lot of anything going on here! Planning is key, try to break down what you want to do to simpler tasks. In Maya, you can set keyframes on nearly anything, to make it go. Let's grow a simple house as a quickie: Starting with a plane with good subdivisions for the windows later, you can extrude…
Hello all! I was wondering if anyone here has any techniques on how to start out modeling baroque objects. Mainly picture frames and mirrors. Examples such as these. Please, any help will be greatly appreciated :) Thanks!