Hey man, i like your work but i would strongly suggest doing A character that would show off that you know anatomy. Not necesarilly totally realistic but more towards the realistic side would help. I think the bearded character could be pulled off at a lower polycount (and im pretty sure it would have to be to working in a…
Hey guys and gals! I wanted to start a thread that I can go back to and check on my progress, and hopefully garner some meaningful critique along the way (so please don't hold back). I have my blog too, but I rarely post stuff there (hopefully I can keep it up to coincide with this thread). Plus, I feel like I'll get more…
Hey, I'm fairly new to polycount and was told this was a good place to post your work and get feedback. I'm currently working on improving my texturing work for university project. I plan to do about 4 textures in a couple months and was hoping to get some feedback to support my work. The model and unwrap isn't mine they…
I can't believe there are girls that actually like dudes who look like that! lol Anyways, are you going for cartoon or realistic proportions? I know you said realistic in the top description, but the proportions you currently have are way too drastic. Here are my crits: -Arms shorter - hands smaller - Head a lot smaller…
well its important to rember when doing cartoons to exagerate the unique features of the character. your gorrila is ok, cause gorrilas have long arms, and short legs, also the feet are obviously gorrila. i think making the legs a bit more bowlegged, and the body hunched over with knuckles dragging would help a lot.. but…
Hello! I’m a 3D artist with 11 years of game development experience. I can make characters, props, 2D and environments in many different styles but my personal style leans more cartoon. looking forward to any opportunities out there! https://www.artstation.com/alfonsocallejas
Also one thing that isn't always mentioned here, is to make a distinction early on about whether you'd rather do realistic or stylized/cartoony work. From my experience, on the learning curve side, realistic character work has a lot more to delve into. Also there is a lot less work available in the market, not to mention a…
Bah. Every time I'm replying to someone I don't get a notification that a reply was done in between it. I completely agree. I don't expect to be good anytime soon. Most people are surprised at how far I paint that picture. (pun intended) I would like to test some very clear instructions to confirm this theory. :p I can…
Were you aiming for something cartoon when sculpting this bust? There are some big anatomical flows. Here is what you should work on about the shapes: - The structure of the eye. The eye without the eyeball is not just a gapping hole. There's an upper and lower lid, the relation between the brow and the upper lid, the way…
1. American Gangster (really, really good movie) 2. 3:10 To Yuma (someone else saw this, woot!) 3. Rescue Dawn (it's all about the Christian Bale) 4. Ratatouille (great fun) 5. Zodiac (very interesting and enjoyable if a bit long) Kinda regretting that I didn't go and see Superbad or Knocked Up at the cinema, everyone said…