@chrisradsby: Thank you! - Yeah, I need to sort out my reflections for the windows. They have a cubemap at the moment, but for some reason it turns out too bright. I will see if I can fix it later today. - Good point! I'll also try and skew it slightly more. :) - More wear and tear? Sure! ^^ - That's a very good idea! I'll…
Thanks for the link! Looks awesome, definitely makes me hopeful. I like the flashback sequences in arrow, but it's getting a bit ridiculous at this point. I mean, I was rolling my eyes when they revealed Sarah was still alive and is black widow. Now he met Amanda Waller previously as well? It just starts to get a bit…
Okay, So here is the new higher poly mixed in with some low pieces version of the plane. I took your advice Vig and tried to smooth out parts of the plane that were a little bit bubbly, and I also made the stabilizer thinner and taller. Hopefully this is a little more of what you were thinking? I am getting to the point to…
Proportionately I think there are some issues on the slide and needs to be a bit taller... http://www.enemyforces.net/firearms/glock17.jpg It may be because of the length getting to me (or the grip being too fat), but even after covering a part of it it still looked weird. That's all I have for now since you said it's only…
Preserve modifier if you're using max. And she is really cute! The toe of her shoe could be wider, and her neck could be taller. The smooth flow of her legs is somewhat lost in the model, don't worry about her leg muscles not looking realistic. Also the side of her breast (under the armpit) is too flat, you could add 1…
So im wondering, is this something i do inside of substance or something i would do in a renderer or games engine, lets say im making it want to look abit like a light saber from Faller Order example below. What would one have too do to get an effect like this too save out as Emisive maps for Marmoset im using a PBR based…
Hey Polycount! This is my first post of my work on the site. long time listener first time caller... I love feedback and critique so feel free to participate in either. Working on a game character based on a brilliant concept by Devon Cady-Lee LINK TO CONCEPT My end goal is a completed game character for my personal…
Here's some feedback, hope it's helpful but its just opinion, wouldn't say you've done anything "wrong": compared to the concept yours feels more realistic. there are a few curves in the concept that I think are pretty important. The waist (where hips meet the ribs) is a pretty sharp pinch in the concept, but yours is more…
@ wonkey: yeah the doorway has been a bit of a pain. What do you think is the door too tall or too wide? In the scene I mean, I've tried making the door taller but if its made much bigger it starts to deviate from the concept a lot and also throws other scales. Any suggestions would be appretiated! :) @ Iciban: a great…
I am taking a brief break from actually animating to do a couple of pose studies, I believe my animation suffers from very generic boring poses so I am hoping that with some time put into finding reference, breaking down what makes it so interesting then replicating it I can make my animations feel much better. I have used…