https://youtu.be/VTyxYzvVF10 Electric Pencil Sharpener modeling practice. This was pretty easy but I was trying to get a really clean model. Rendered using Arnold in Maya 2018.
More update on the skin, still a few things off I think, the pores texture is a bit strong, will rework on this, still rendered using Arnold Any other comments/critics are welcome, thanks!
Textured with SD. Rendered in V-Ray using the node for Substance Designer here: http://polycount.com/discussion/155524/pbr-basecolor-metallic-to-vray-3-2-corona-redshift-arnold-converter
Hello, guys. I have just
finished a model of T-90 battle tank. For modeling I used Maya, for texturing -
Substance Painter. For rendering Arnold. Thanks for
feedback.
Hi guys! Today I am very happy to share my latest project. Modeling in Zbrush and Maya, textured in Substance Painter and rendered in Arnold. Hope you like it! See it on Artstation: https://www.artstation.com/artwork/avqV9
Found this concept from remotecrab131 and thought to give a shot on 3D. The blocking and UV's are done I guess, now I gonna try to texture on substance painter. So far just basic surface shader from arnold:
Hey guys, Want to share my first 3D portrait (not a game asset). Hopefully the likeness comes through. Software used: Maya, Mari, Zbrush, Arnold, Yeti and Photoshop. Would love to get some CC. Thanks!
Hello guys! I'd like to share a work i did recently, a likeness of the Hound from GOT done as a likeness and grooming exercise, done in Maya Zbrush Mari Xgen Arnold Hope you guys like it!