I think this is coming along quite nicely. I'd probably take a step back on the face details and go into adding more secondary forms to help give the character some grit and feel aged. In the link below you can see that wrinkles, while not deep, have some depth to them because the skin between them is looser and protrudes…
So long time no post, the mod in general is going well. I ended up having to push the character asside for a bit as i had a few computer problems but i've managed to get it up again, finished the HP, retopo'd and baked out a decent Normal and AO. The current poly count is 7360. Final HP: LP Retop and Bake: I will…
Adding your reference will be helpful Does what you have look like the image below ? https://i.pinimg.com/736x/3f/c5/2a/3fc52a06831a88e40bd39d74c53bf2d3.jpg
According to wikipedia the game industry in Canada has 20,400 employees, 472 companies, and a direct annual economic impact of nearly $3 billion added to Canada's GDP in 2015. Very simple estimate based on the fact that employees are by far the biggest expense in gaming industry: ($3.000.000.000 - 50% yield or profit) /…
I'm watching this without having much to say other than good work so far. Lighting does help a lot ... I still feel like the scene overall needs something with the color to tie it all in better. Kharon Alpua's pic earlier shows how a unified color works so well. The close up on the lantern looks best. Overall I think too…
Hi guys, Thanks for this thread ;-) My name is Aurelien Charrier, CEO at nukeygara, the french company developing akeytsu, this brand new 3D software dedicated solely to character animation and rigging. akeytsu is really different from other standard CG packages. It is the perfect anim tool for videogame community: easy,…
Hello Pyronatic - Smooth the eyes from the first shot unless that's the approach you wanted :) it looks weird and the geometry cut from the rest of the mesh. - Also, his chest and shoulders never move, try to connect the different parts of the body to each reaction :) - When he looks don't stop him like he hit a wall, try…