the voxel sculpting layers/subtools is a lot more stable in alpha release 45 with loads of new tools to play with, I know what Im gonna do this weekend :D and heres another fun mess around with the new layers tools
I would say to shift the arms into a natural position for them to be in.. maybe a 45 degree or more angle, and don't forget extra cuts around the elbows for deformation I don't think they will be underground much (or will they be? the fingers almost look like roots)
Yeah, the snap to a 15. or 45 degree angle would be awesome, the tool is already great and the upcoming features are making me drool :P hurry up and make your awesome tron stuff, we need this too :)
Put aside sword modeling for now to try something different. I made this tank in about 45 minutes and this is about 2 hour's worth of hand painted textures Crits? (didn't want to make a new thread for this)
jonconley on slack helped me fix this had to search this line in my .kbdx and replace 45 with 46 data for all this: https://help.adobe.com/en_US/AS2LCR/Flash_10.0/help.html?content=00000520.html thanks again! @JonConley
Not that its a big deal, but out of curiosity did you read the description in the link? "The crossguard lightsaber was essentially a regular lightsaber with a second blade emitter protruding near the first one at a 45-degree angle to the axis of the hilt."
I removed the edge loops..im still optimizing this..my question is: this polygon I have circled will have a slight twist to it since one edge is approx. 25 degrees and the opposite edge is 45 degrees, is this okay?
I want to bevel only a single edge. What i do now is , i slice the corner that i want to bevel with silce curve brush 45 degree. Then i delete unneccesary polys and cap the border.
You could rotate the tank 45 degrees, make the plan you have hanging bigger and draped over the tank-when you texture it, make it camouflage netting. It would solve the issue of how you got it in there.
And I'd be that artist. This works very well for my workflow. In combination w/ a hotkey for poly select by angle (5, 45, etc) it can get very fast to setup big areas for a Meshsmooth + by smoothing groups setup.