Thanks for the comments! Heres the wires for the LP: It's running at 4546 polys/8989 tris. The coiled wire took up 1326 polys from that amount.. but it needed it, i tried with a 3,4, and 5 sided cylinder and it just didnt look right on any of them. so i went with 6 I dont think that matters anyways, some guns in unreal are…
At 7 mins, you can see Brigade (dynamic path tracer) running real time in the Unity Engine. Jules says the current requirement are 2 GPUs (Volta???), but by the end of the year, they will get it down to one GPU running at 30fps with no noise. https://youtu.be/XkSTz7oXUQY?t=433
Just mocked this up for $1227 http://pcpartpicker.com/p/Bq2XnQ CPU: i7 for HT (not sure if you need for what you're doing but I thought I'd add it) GPU: 770GTX (enough room in budget to upgrade to 780GTX, which has ~800 more CUDA cores if you need that). Case: Just released. Good smaller size with good cooling as well.…
Hey guys here is a link to the final look of the Marine(sci-fi). Hope you guys like it. http://forum.unity3d.com/attachment.php?attachmentid=43855&d=1359601630
Gawd, it's been forever since I animated with Biped. So you're going to want someone else here to chime in with more info. But you should look into Out Of Range types for looping. They do exactly what's in the screenshot there, extend the animation beyond the keys.…
It looks like one solution to speed up the normal map baking could be to split up the rendering into workers (duplicate actors) rendering smaller sections, parallal. From what I see, reading the huge array of pixels is the bottleneck here. This is why it gets faster when its split up into smaller sections (shorter arrays).…
I was wondering if I could turn one of Irakli Nadar's ( https://www.artstation.com/artist/nadar ) portrait in to 3D! This is where I'm at right now, still lot of things needs to change, but maybe it will not be a crash and burn at the end :D 4390 triangles and 2K diffuse so far
Here's the school I teach at: http://www.champlain.edu/current-students/financial-aid-and-student-accounts/student-accounts-and-payment-options/undergraduate-tuition-and-fees $37,436 per year (4 year degree program). CalArts is $43,400 per year. RISD is $45,840 per year Parsons is $49,200 Are my estimates really that far…
$300 for a 6-core i7 is a great deal, http://www.microcenter.com/product/437203/core_i7-5820k_33_ghz_lga_2011_v3_tray_processor I'm expecting to spend about $900 on everything but the GPU and SSD I'm reusing. Also CPUs aren't much of a bottleneck for games, if you are waiting for the next hardware release, you'll…