OMG, i have to avoid hyping myself for DW this year. :P But damn you, i want it to start soon. I just need to fix the earths rotation so I get 32 h-day/nightcycles instead. :D stupid 24h-limits.
Is the pen nib-consumption on the new intuos pro really that high? I have a Huion GT 190 with 9(!) Nibs and i never replaced the initial one within 2.5 years :D
wat, a girl posted her picture? ON THE INTERNET?! did Hell freeze over? D: Just kidding, congrats. I got 2.5 more years of pain. Different kind of pain though. :/
Aaaaah, so that's why the first mesh I baked before switching to 2.5 worked! Too bad, okay, I'll just explode for this one. Silly Allegorithmic. I still like you.
miauu's Live Measure Pro version 2.5 is available. Changelog: FIX: - the length of the selected spline segement is not updated in real time Video demonstration: https://www.youtube.com/watch?v=zX9U-qkY9f0
my lawyer represents them too....i think ea had something to do with this, and they are not going to sweden, if you read the statement they are going vacation for a bit. http://www.gamecloud.com/article.php?article_id=240
I remember that thread. I've gotten some really good head topology refs from it. Looks like I'll be sifting through those 145 pages once again. Much appreciated.
Thanks Marie! I do this to approximate the intended volume and check for intersections. These are simply curves with a round profile assigned, to be replaced with different types of profiles down the line. Just a quick (successful) geometry optimization test to see if it can realistically fit within my poly limit. Still…
Good start! c: I can instantly see that you lack contrast in normals. They're too soft, I would try to pump up the intensity on the normal node to 2.5 - 3. That + make the beveling way more sharp on the shapes. Are there going to be holes as in the reference also?