looks cool :) Ive never been a big fan of the mechwarrior robot designs I like mechas more like this http://kallamity.com/galleries/view/256 if they put stuff like that into it then Ill be up for some mechwarrior
Hi. Please submit your final entry in the following manner: "In game" shot - at any of the following sizes, no antialiasing, no texture filtering: - 320 x 480 - 480 x 272 - 256
The house is 7792 tris and uses 2048 Maps The tree has 1024 maps for the trunk (along with a 512 detail map tiled 8 times) and 256 maps for the leaf canopy :) pf The PICS:
Bear in mind that changing the size of a mesh effectively changes the Dynamesh resolution. Compare the size of the mesh to the ground plane. If you kept the 256 resolution but decreased the size you'd end up with a mesh with less geometry and softer edges.
riznof : those texture resolutions are the PC texture resolutions. Every texture of the game (except the diffuses maps) have been downsized by 4 for the Xbox360 and the PS3 versions (ie : a 512² on PC became a 256² on previous gen consoles)
heres a picture of the sculpt and the resulting normal map. I dont think its down to the bake. just simply to fine a detail to display on a 256 texture. baked a normal and an AO EDIT: and a close up as photobuckets compression is terrible..