These two are to be animated. The doggy has 192 polys and 324 tris. The raptor has 2,842 polys and 5,376 tris. Is the mesh alright? And is there a neater and more low-poly way to make the raptor? If you guys have any images that could help me that would be great. Thanks for reading!
Hey, interesting question. There's actually two passed in the shader. The second pass is reflection only. I think I switched to this system in 1.3, solved a lot of problems with hitting SM3.0 limits. So it is additive. Thanks all for the nice words and examples !
nah more fun to trick someone into the tedious work of making it all fit together later. thinking the job should go to keen since he does such a good job at it. http://www.polycount.com/forum/showpost.php?p=1435741&postcount=133
This always frightened me a little as a kid growing up in the 70's [ame=" https://www.youtube.com/watch?v=Q17dl_aUNf4"]The Awakening of Talos - Jason & The Argonauts (1963) - YouTube[/ame] I loved sinbad and the eye of the tiger also:) RIP Ray
Finished my Jet Engine. I don't know if it is possible to call such thing a "Low poly", but here it is, with 155 196 triangles on board. Textured with Suite 2.0 and Photoshop, rendered with Marmoset Toolbag. And here is wireframe shot incase someone is interested.
@Novian - This is a CS3 specific error, this will be fixed in coming release but until then you could if possible update PS, you can also try to roll back to the 1.3 version of the suite for now, that should work! Really sorry this is causing you problems!
Engine: http://www.high-voltage.com/technology.htm The Conduit: http://wii.ign.com/objects/142/14248157.html Grinder: http://wii.ign.com/objects/143/14352829.html Anyone working with this engine care to share some specs on character/environment limitations? I'm guessing similar to xbox specs?
Hi guys,My name is johnnyxiao,I wanna share some of my work here,those all done during these years, more pics check:johnnyxiao.cghub.com linkedin: http://www.linkedin.com/pub/johnny-xiao/24/bb7/183 FB: https://www.facebook.com/johnny.xiao.39 Email:cg_xiaoqiang@msn.com
From the various sources axe 1 got the most interest so here is the sculpt :3 The low poly is also made with the LOD0 being 294 tri's and the LOD1 being 196 tri's, I'll be posting them once some of the texture work is done. Thoughts?