I was 23, finishing up an animation course in college and had already submitted about 5 player models to the Q2PMP. I still preferred texturing in Deluxe Paint to Photoshop. Played a whole lot of Q2 - and since I only had a 14k modem I tended to test all my player models with Eraser Bot.
I always thought that sculpt would make a great game-model, his name is Jared S. Marantz http://www.characterdesigns.com/bandaid/content/artists/107/227/the%20KLuX.jpg you can see his stuff on this page, just go to the pulldown menu and click his name. http://www.characterdesigns.com/index.php?sitepage=artists
hopefully that makes somewhat sense, the trick is to use various "relative" spaces for the different calculations. Inserting the triangles is rather hardcore, I used this algorithm http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8659.2009.01417.x/abstract just googling showed there seems to be a even better version with…
So I call the tape done. The sculpt isn't great but I am quite happy with it, in the FPS view it will be pretty small anyways. Have a look at the Max import. Zbrush's decimation Master is a great plugin! My initial sculpt was 1.7 million polys and I got it down to 100k polys. Next steps are finalizing the high poly and…
from the page: Description High definition model. Max versions are rendered with Vray 1.47 Palm tree opacity texture is included. I t looks liek a really basic white shader, but the cool thing your seeing is the lighting. Vray is a great renderer for this stuf, but similar results can be set up in mental ray. Look for some…
Just saw the new screenshots from gamespot. That's looking much better. Glad they were able to get the girl in. I may play it later to see the final product. When I see this, I think MINE MINE mine MINE...MINE!!! http://img.gamespot.com/gamespot/images/2006/144/933654_20060525_screen026.jpg wonder why they took the shots…
Ferg: i agree for the texture. Pior: i've baked a lighting map on her. For the specular mask on her armor, its just a grey 127 on all the surface armor, its wanted, perhaps it was not a good idea. I could have use more variations for this. EarthQuake: what the hell does "wtf" means? PS: 10x=thanx THANX for some good…
Hello everyone! My name is Katrine and I am a games design master student at Staffordshire Uni (UK) I have never used Zbrush before, and this is my first human sculpt so feedback would be much appreciated! The sculpt is 1.7 mil totalpoints. (Cloth is hard!) Here is the original piece by Emil Wolff, "Pan" . Thank you!
I just picked up a refurbished Kindle Fire HD. It was a good deal for $140, but I wish it was more responsive. My phone's actually a lot quicker. It's great for casual browsing/skyping/movies though. If you're looking for something cheap it's a good option, but if you need some heavy use out of it I'd opt for something…
Here's the low poly at 14k tris. I eliminated the symmetry line on everything to lower the tri count, but I'm thinking of reapplying symmetry to the whole thing if not just smaller parts. The tri count increases to 16k if I mirror everything. This would be for a fps so I imagine mirroring isn't really an issue no matter…