The reason why it appears fine when you drag the export file prefab into the scene is because it automatically rotates that prefab 270 degrees on x. You want to export it so that if the rotation of this group is (0,0,0) the tree is facing up.
Here goes my first post on Polycount. This is what I have so far of Tai from Digimon. Thought I could get some critiques before posing him. His tri count as of now is 1070.
hey im working on this low poly model, making it suitable for either a DS or PSP game. not too sure what style im going for, but any criticism would be great http://i57.photobucket.com/albums/g210/Jalechah/270man.jpg the poly count is 270 tris
I would get a refurbished lacie blue eye pro. I got mine from lacie and it was just like new. The refurb version is only $150 instead of $370 http://www.lacie.com/us/products/product.htm?pid=10900
Hi renderhjs, the soft is super great! can you add a shortcut for when you hold Shift the line snap to a angle 0, 45, 90, 135, 180, 225, 270 ? will be very helpful can draw straight lines :)
WoW you did this in 7 days 0.0 Nice, looks good i like the face alot. But i have to agree with mat about the hands and feet. A animation would be cool. Like him smashing through a building XD
The problem is, im running a gtx 580 3gb. and as soon as i hit 10 000 polygons my whole system slows down. I mean really really really Slow down, i basically get 5 fps :S
Wow, nice!!! Can you add us to the Pepperoni List ? Our Doom set is already in the game: http://steamcommunity.com/market/listings/570/Incantations%20of%20Hell http://steamcommunity.com/sharedfiles/filedetails/?id=225756147 We are the DNADota team.