Book turorial?? What is this, 2002?! find a video tutorial on gumroad from someone working in the industry and learn directly from them, for probably 1/3rd of the price of that book.
They Actually said in the video that Lighting model is 30 000 polys. I would've expected twice as less. But it seems like they've got a tonn of looping for facial animation.
Hi all. Please look my work from postapocalypse project: The skies http://skiesmmorpg.com PBR workflow , Unity 5 (metal\smoothness) Polycount all model - 15 000 tris Texture 4k Soft - 3ds max, mudbox, Zbruush, photoshop
After the precious advice from Tor Frick the columns is from now made of 9818 triangles (instead of 50 000 about ^^,) and its shape is not that much changed :D Whatch it in 3D with Verold:: http://goo.gl/aT3EOB
how about getting some of these http://www.scythe-usa.com/product/input/008/usbfootswitch_detail.html Bad luck breaking you hand. Every time I've done it it's not stopped me from typing, must be really frustrating.
New Renders in real-time renderer - Marmoset Toolbag 202. ALL Renders: http://www.iartdrive.com/portfolio/koenigsegg-ccx-stig-edition-in-game-3d-model-next-gen-hd/ PS. Thanks to all for comments.
i don't know... i actually prefer console aiming. lots better at it than with the mouse and keyboard. 007... only way to play was no radar and one-shot kills. that gets you aiming pretty well. heh.
Hi, i created a new website for texture and modeling reference images, especially for VFX, gaming and concept artists. With more than 50 000 pics for your private and commercial work: www.texturepilot.com Regards, Karolin