seems to me the people who have gone the "classic" route and have the impressive track records tend to dig themselves a hole and do not come out with radically different stuff for the rest of their careers. i could imagine people without the decade of game dev background to come up with some awesome fresh ideas. even in…
In this thread, i'll show you how to replace the context sensitive marking menus with marking menus of your own, that you can edit in the marking menu editor. Scroll down for the short story if you don't want to read about the struggle **** Long story **** The age old problem of how to edit the context marking menus that…
I had the opportunity to attend the IGDA Leadership Forum last week, and had the opportunity to listen to a lot of industry veterans talk about what it takes to be a leader, and their experience in the workplace. From my notes i came up with this. I am still expanding some of the ideas, but i thought it would be…
Thanks for the replies guys. I'll gather the data tomorrow and collate it all. Last chance to partake if anyones still interested. I'll post up the final work that comes off the back of this when I can :)
What is the Increment?: The Increment is a title being developed by Iron Wolf Studios team, set for fullscale development with the Cryengine3 toolset upon its release. At present we are using Cryengine2's technology as a stopgap measure. The game takes place during the early 80s around the period of Able Archer 83 -…
No. But it can help. Making games is a team effort (unless you're going solo, and then YES you need to program) and understanding what your colleagues can and can not do is a very helpful piece of information. You don't need to be able to program AI, but knowing what kind of things can be done and how computationally…
@monster Thank you for replying Juan, you're always helping me out with my MXS woes and I really appreciate it. @Pac_187 My oh my, what black magic is this? How did you do it? Forgive me but the details escape me as I'm a beginner when it comes this subject. I know by placing this in my startup folder Max will read these…
if you only want to change the axis constraints, you dont need to use the mousetrack at all, but only register a callback that is run when viewport is changed because when viewport isnt changed (rotated..) the major axis wont change either, hence oyu can use the regular move tool if you want to do the moving yourself it…