concept by armandeo64. SOS~~~I'm struggling with insert mesh. I'm trying to make the rope straight at the corners but when I tried to move the curve, it strayed wildly and rotated.:poly127: Are there any tricks here? C&C r always welcome. Many thanks~
Just to clarify. The software I am developing is more similar to Photoshop, GIMP or Paint.net, than to Substance Designer or Nuke. Because of the nature of a node based engine, almost any workflow is possible. My first objective is to implement all the functionality of Paint.net, with some extras like non-destructive…
Sorry to be playing the fool here, but is it possible to steer me towards some kind of tutorial, or similar thread. I've never had to do anything like this, and i'm still a relative 'noob' when it comes to the udk.
I think that you are having trouble expressing this fundamental concept because it is more of a spiritual belief than anything rooted in actual cause and effect. So long as an action both fits within your moral code and is in the long term interests of a company it can be said that either motivation is in play. Are their…
Hey guys, I've been itching to get into some contests or competitions to see how I've improved. Problem is, there doesn't seem to be anything big going on, and it's been months since Polycount had a competition. Does anyone know of (reputable) competitions or contests that are starting up soon or are already in progress…
I bought a rig from turbo squid , hoping it would be like biped(3dsmax), its pretty close but ... is there a tutorial you could point me to that explains how to get the boxes on the hands to control the wrist? or where the wrist controller is? if they are familiar with this rig setup? My goal is to get my 3d models moving…
TDRL; haven't gamed in quite awhile, stories haven't been the greatest lately, agree. Just for the record i haven't been gaming since ARK 1 (kind of a nightmare but otherwise neat for me at the time.) Maybe it was forced but also the p.c. i used at the time was 12 years old and i got it to run enough for me so could've…
I actually think there might be several companies exploring and presenting different approaches to rendering at GDC. (such as this point-cloud solution) Ever since the the expansion of multi-core processors, the coding jedis have been exploring different avenues for handling 3D graphics. The current polygon approach is a…
I agree with every argument made here, even the ones that contradict each other. Another method I can recommend is getting really really rich, and then pay someone to make your games. But just coming up with game ideas is boring. Game development is rewarding only because of the endless hours you spend building the assets…