That's a cool technique from GDC! I haven't really dug into it myself. Your MCG and script from ScriptSpot technically both work. But the vertex colors needs to be normalized into 0-1 UV space. In the screenshot attached the big teapot is like yours, and i used the script from ScriptSpot to generate the colors. For the…
throttlekitty> Thanks for the kind words :) Regarding that texture reloading script I don't think that will work with ShaderFX. That script is most likely based on finding the texture File nodes associated with your selected objects. ShaderFX does not use the same type of File nodes in the same manner. However as…
I've been looking for seven years what is that bloody "pivot mode". I'd like the script to change my object pivot instead of the working pivot. I feel it's the "affect pivot only" but how are you meant to perform a sub obj selection with that on ? I just can't reproduce what's in the picture :< I might have taken a look…
In this particular case, if you move and sew this section into place, select the UVs in the centre and unfold, it will put them back into place. As for general sewing of uv shells without distortion, there was a script called ESALsmartMoveAndSewUVs.mel from jocose…
try this: * open maya * open the script editor * under the history menu check on "echo all commands" this will mean that everything you do will now show up in the script editor. You can then either copy or paste these commands into your script or look them up on the documentation.…
Well Eric you were right! No mystery light with the script off. Thank you very much! Guess I should have tried that first, lol. Now to find another camera follow script! Edit: just in case anyone else is having a similar issue, I followed this tutorial and used the accompanying script, and it works great! No mystery light…
Wuh? Don't you mean "the benefit of working with edges rather than faces"? Assigning groups to faces is an oddly backwards workflow, IMHO. The script I'd recommend is Pier Jansson's Soft/Hard edge script - it basically mimics Maya's behaviour and is much faster than doing smoothing groups the "default max" way:…
If you're on 3dsmax 2010 or lower you'll need to use one of several UV alignment scripts that where floating around before they included the feature into 3dsmax. James Haywood and Neil Blevins both have good UV align scripts. I wrote one for myself that works just like NoltaN described.…
When I need to make a keyboard shortcut quickly I just select the text from the listener or script window and drag and drop it onto a tool bar. Then if you go to Customize User Interface/Keyboard and look in the "Drag and Drop" Category you'll find the script you just dropped. It's pretty handy. Lately I just have a…
Hi there, I am currently trying to add to my UDK scripting portfolio (which can be found here: http://dl.dropbox.com/u/49548363/UDK%20Showreel.wmv) I am a bit of an all rounder and am looking to contribute to scripting events via Kismet (spawning and moving objects/triggered events/animations/cutscenes etc) within Unreal 3…