Unreal Engine PCG Parameters Explained: Control Everything from the Level Learn how to use PCG parameters in Unreal Engine to control trees, rocks, grass, and scaling directly from the level. This tutorial shows how to build a flexible and efficient workflow without reopening the PCG graph. https://youtu.be/f0-wWtI7KPk
Hey everyone! Today I want to share some of my knowledge with you, more specifically I want to show you how to create stylized Character for Videogames! If you have any questions, suggestions or comments feel free to contact me directly on Artstation or leave a comment in the Ratings & Reviews section! I hope you will…
I can't find any and my texturing skills are really shit- I'm not talking about texturing human models with real clothing, I'm talking sci fi robots and superheroes etc.
I've been looking for a faster (than hand painting) way of making decent specular and gloss maps, and I was told that Substance Designer + Painter is the solution. However, I am failing to find any training material about creating spec and gloss maps for video games using Designer + Painter. Can someone please share links…
A few weeks ago I ran over a thread here at polycount where someone posted a link to a model's making of. The model was a skinny humanoid with bird-like head and a lot of its creation was documented in detail (lowres model, highres model, normalmaps, specmaps etc.). Right now this making of would be perfect to explain some…
Hey guys, Ive written a quick mini-tutorial for pulling cubemap and portrait background content out of the Dota 2 vpk and into Marmoset Toolbag 2. First off, a big thanks to Drew Watts who helped me out with some of the info here. What you will need: 1. GCFScape 2. VTFedit 3. Marmoset Toolbag 2 4. Adobe Photoshop or…