Well, abstract stuff is actually a very good testbed I think. I would say that the first step would be to replicate all modifiers as nodes (which is probably achieved already) ; then add solid ways to select components from any node, even if just randomly ; and then add ways to select specific elements at any step in the…
So if you want to update to your blender settings from 2.63 to 2.64 just do this: Copy this folder: C: \Users\USERNAME\AppData\Roaming\Blender Foundation\Blender\2.63a Empty then paste into this folder (create if it doesn't exist): C: \Users\USERNAME\AppData\Roaming\Blender Foundation\Blender\2.64 @Dave, It's totally worth…
Now that you mentioned it, it is a bit weird. 3D viewport itself has an option for absolute grid snapping for snapping in general, but in the UV editor it's just basic. I've never had a situation where I'd need a grid perfect snapping for UVs. Maybe because I'm a character artist, and not an environment artist, haha. But…
pior: the input is an high poly and it bakes a single diffuse texture to the low poly UVs. So we don't need to bake a curvature, AO map, etc. then compose the images. The advantage is that we can see the result directly on the high poly and check the readability of the details from far away. You don't need ID maps too, you…
@MACHIN3 What an amazing toolset this is! I'm on Max for a looong time. Learning Blender 2.8 for the last week and these tools are simply fantastic. I donated only $10, but will defiitely purchase your other tools even if I don't use them(which I'm sure I will) as it's always great to support lone devs who give us tools…
so, i didnt want to create a new thread for this iam having a major issue with blender (tungerz 2.68.2, it does exist in other builds too..) at work iam working on a pretty large scene, multiple objects on all 20 layers, obj size ~200mb and from time to time snap stops working.. i cannot figure out why it stops i'am using…
@xrg : Just for the sake of clarity : these two things are not mutually exclusive. Drag box selection can very well live alongside press select rather than click-release select - if I got it up and running with just some simple alterations to my keymap then they sure can :) But yeah all that said bug reports will never be…
I know people probably want to move on from discussing the terrible editing performance of high-poly counts in blender but I was bored so ran some testing on my own. I compiled blender in debug mode and attached WinDBG for testing. Within the sub-surface generation of blender it creates and populated a struct…
Quick question: if I have an octagonal shape and I want to mirror a design on it to every face, is there a quick way to do it? Usual mirror happens on XYZ axis, so I can get to 4 faces quite easily. My alternative would be to duplicate the face and replace it manually. EDIT: actually, maybe instancing is the faster way,…
Thanks for your quick answer. Not exactly sure about your paragraph, you might have misunderstood or I haven't described detailed enough. Click and drag using the tweak tool works ok for me in Blender as it is. In Modo, the tweak tool only affects the selected polygons, if polygons are selected. It acts as if the…