@FrankPolygon Hey Frank, thanks for the extensive answer. I'm pretty new to modelling and I have to admit that after reading the answer 5 times or so, I still don't quite understand everything. :) While I have managed to reconstruct something that leads to similar results, it feels like a trial-and-error approach to get…
Hey Frank, thanks for the extensive answer. I'm pretty new to modelling and I have to admit that after reading the answer 5 times or so, I still don't quite understand everything. :) While I have managed to reconstruct something that leads to similar results, it feels like a trial-and-error approach to get there. I have…
@juanoblagu Those decimations look perfectly fine. @ArsenyZvonar First off, nice post! the amount of energy and time you put into this makes me want to give you my time and energy. When you cut holes in curved surfaces, you should match the cutting geometry to the surrounding mesh so that the quads can flow nicely. These…
@IronLover64 There's a discussion about a similar shape on the previous page. There's more than one way to do this but start by matching the number of segments in the cylinder to the adjacent geometry in the quad sphere. Join the two shapes by using either a boolean operation or a bridge edge loop operation. Clean up any…
So I am working on this handheld howitzer and wonder whats the best approach to bridge these two parts (blue with red). My discarded attempts so far were:* Cap the gap and cut in connections. -> Took a while amd looked quite messy. * Bride opposing edges individually. -> The tight edges became realy messed up, especially…
I'm trying to make a hill with a flat path spiralling up it. This is just a modelling exercise but i've hit an issue. I made a sphere and squashed it into a round hill shape, I joined that to a plane and chamfered it. So I'm now trying to add the path. a few things i've tried is using a helix and making it into a spline.…
Please, tell me again how I am the person being offensive. No where in my post did I ever mention that anyone has no clue what they are doing, yet you posted "1- Have no clue what they're doing 2- Think it's "cool" to have a busy stack 3- Or are using it as a "restore point" for the mesh (see #1)". To me, that's pretty…
Hi! I think that on making the pictures I answered myself but anyway let me post them here and confirm my idea... Image 1 is a typical case in wich you need more geometry, otherwise the tension between faces and the proximity generated when subdiving the mesh will cause lumps or straight edges... Image 2 has a decent…
Hi guys! I'm new to poly-modeling, and most of my theory I got from this exact thread, so I want to say thank you for the awesome advise and the time all of you spend teaching noobs like me and helping each other. <3 So here's my problem: I am modeling an old soviet airplane with a cylindrical fuselage (body), and at one…
DING DING DING You've hit the jackpot! The solution, like 80% of this thread, is to remodel the shape with more geometry! yay The problem is that you dont have enough inherant loops to support the shape, so you then have to add more tight loops, but that creates hard edges. So, you start with a more dense mesh, with a…