So I just found my personal perfect way of doing this: 1. in edit poly select the section that you want to have diagonal 2. add FFD 2x2x2 modifier 3. Move the upper 4 control points 4. Add another edit poly modifier on top select the upper vertices and move by the same amount 5. Add a symmetry modifier and done Is there a…
ha yeah, thanks eq and everyone else. coming from arch vis i tend to get hung up on crazy anal nonsense now like perfectly laid out topo. everything i make is exact units always. after a while these things just become like this puzzle i'm obsessed with. EDIT: Wow does modo's subdivision come out so much nicer than max's. I…
I'm sorry, I've just been trying to get this shape right for like 3 days now, it gets to me, I apologise if I came off as rude. I really do appreciate the help. It's my first assignment for the PR2 team and I already feel useless. @DKK I'm not really happy with half doing things. Especially when I get crits on like this…
Nah, keep it as an example. My hard-surface workflow is usually to quickly brute-force the surface and then remesh it for a sculpt, so extra faces are never a concern for me as the skin ends up with a lot anyway. It's certainly not the best technique for a traditional/sub-d approach though, just something that gets the job…
Problem with panels like this is that the cut is in the center of the quads, otherwise you could just place the corners closer to the support loops. You can try to move the egdes at the corner a bit closer and see if you can live with the bit of shading error. More geo works, though might be overkill in the end, depends…
Go back 3-5 pages, and I have a couple of explanations. Go back 5-10, and I have more of those, and if you keep on going back you will find between 40-50 (at least) reasons on why this error occurs. Sorry if I sound like an asshole, it's not meant to come out like that. But this is a problem that gets asked almost every…
Thanks for your answer! Which thread would this topic go in? Maybe it can be moved there by an admin. Is Sub-D Modelling the recommended way to do game models? For hardsurface stuff, is it not easier to just use whatever 3dsmax offers. Like Boolean, Bend, Lathe etc. or just attach primitives to one another until the…
@perandall Welcome to Polycount. Consider checking out the forum information and introduction thread. Looks like you have the primary forms. Just continue iterating on the block out to create the secondary forms. Below is an example of developing this shape with an iterative block out process. Create the basic shape of the…
I`m trying to replicate the dots on this pipe. My attempt looks like this, but the final shape is more square-ish and there is a bit of extrusion at the front as demonstrated by this line. How do I do a better job?
or u can make one little gye like this, multiply it up and bend it out XD (maybe its kinda more elegant way) I wish u good luck, sir! BARDLER :poly124: