Hi all, I have a problem with my normal map seams again :( i've done everything possible to try and fix this. Not sure what to do next. I used one smoothing group within my fbx which was exported from 3dmax. I baked this in substance designer and i keep getting seams. Ive tried ticking and un-ticking always recompute…
Hey MM: 1. Indeed a lot of things SD does can't be "converted" to Photoshop actions, so we can't really output a PSD, what we want to do soon though is to allow you to export only the outputs in a PSD with one layer per output. 2. SD is a 2D texturing app, and like photoshop it won't take care of the seams indeed. We may…
"Bakers may produce black textures when used with Yebis open. If it's the case, disable Yebis or close the 3D view as a workaround. " Well damn I wish I'd read this before spending an afternoon on finding out why it wasn't working. I hope that was it (some things did bake, others didn't). I also had an issue with saving a…
I was messing with tiling a texture today and never found a way around warping the image to the UV layout without using a mask made in an external program. Suggestion would be using a Krita like method do it in Designer itself. It uses a series of points you put on this new nodes preview screen that you then can drag those…
Hi guys ! I'm new on SD and SP. I basically make my objects textures in the traditional way (i mean Photoshop :) ) but when I see your works done with SD this is insane ! Congrats. Now I would like to understand Substance designer processes and create a texture like this for some architectural 3d models. The final point is…
Thanks for the feedback! Glad you liked the cobble. The idea with the wood was that it was meant to be very worn, exposing unstained wood underneath. At least the base Substance is. The wear can be easily dialed up or down by tweaking the parameters in the graph. The worn look may not be coming across well at the moment so…
I'm just now getting into Substance Designer and I'm in awe of some of these images and textures. Last year those images would have scared me off and I wouldn't be messing with SD at all. Now, I want to learn and soak it all in. I've been through Allegorithmic's YouTube series to get me started and figure out what is what,…
For my first attempt into Substance Designer I wanted to create a scene that was based in the familiar. But at the same time had enough interesting textures going on to help me explore the programs wide variety of tools. So I chose the cryo-pod scene from Interstellar. I love the way this scene is constructed, it has that…
Really excited about the new features, but I'm having a lot of issues with 4.5 for Mac. The software either freezes or crashes before I can get a chance to view a substance at all. I've rolled back to 4.4.1 and it works fine. If it helps here are the specs: Processor: 2.7 GHz Intel Core i5 Memory: 8 GB 1333 MHz DDR3…
Its as though the levels in the height map need adjusting i've tried adding a levels node which helps but then i get gaps within the UV seams. Also this might be a stupid question but why cant i see my colours when previewing the tesselation? When i add normal maps as a tilable normal )detail normal map) how is this…