hi guys! You have some really nice stuff up there. Which makes me think that I could be a bit more courageous about colours. Some of you use really nice colours, high saturation and nice color colour contrasts. My stuff looks a bit flat compared to that. Never the less! Heres some of mine: (sorry about the yellowish frame.…
So glad to see people still posting in here! There's some unbelievably inspiring stuff here, makes me wish my job involved more handpainted texturing :D I'm impressed with the range of styles, as well. I thought I'd join in the fun and post some of my own stuff. I'll link to most of it, so I don't clog up the thread:…
@Cordero Two awesome works on the same page! You are a machine :) @zug zug Nice sword man! @tomandjerry I love those textures! @BitGem Thanks for sharing the video :) @alexrc I like the separated tiles, maybe some of them on the edge, help to improve the silhouette :) @viniciusfv Nice character! @matheusoliveira Nice…
@Pixelatedkiwi looks awesome shem! Your brush strokes always seem to have some movement to them, some direction, just how do you do that? XD been working on some handpainted texture for another project of mine. Used a sculpt as a base. It's doesnt really help with color, but the shading is definetely a lot easier. The…
I built this with the remaining minutes I had left at the end of my lunches at work... was a nice short project :)... It's still a WIP but I've taken a step away from this for now.. the model is essentially done but the textures still require another CBB pass & Also I was meant to remove that black outline effect since an…
curubor, Overall I think this is good, but it could really shine with some more care to the textures. I'll break it down into two things I think could be improved. The first is making your shape values more clear and easier to read. This is especially apparent on the bone. Some of the bone looks extremely muddy. I've done…
Haha, as your direct competition I'm sad to inform you that there is none... you can trust me :poly142: On a more serious note, there definitely is demand although it depends on what 'a lot' means to you. As you know mobile games market is huge, indie scene is huge and there's all kinds of hand painted and cartoony games…
I saved most of this thread in my ref folder, nice work guys ^^. Here is a little contribution : and the 1024 flat texture I worked on before beeing reduced, if someone is intersted. It's pretty dark but the lighting correct that. Oh well it's an old version, the beard is missing... About the technique I mostly use baked…
model Hello everyone! This is my new asset for UE4 Last time - I played a lot in "Life is Strange" and watched stylized refs, cartoons, etc., etc. I got sick with all of this and wanted to create something of my own. These rocks are just the beginning. In fact - I have a huge project, the concept of which is ready, but I…
jpegs I think? I just wanted fast reliable compression that would be compatible with everything. should I have taken them lower or left it higher? would .tiff or .png or .targa be worth it? the main texture should probably only be 512 or 1k if it were used in a game, but I think my use of tiling/repeated elements would…