Hi everyone! Project done to study low-poly modeling and hand-painted textures for games. + Based on the awesome concept art by Studio Mouette & Bee And Bird Animation Studios. https://www.artstation.com/artwork/XgnDn + Hi-res image and breakdowns here: http://rodrigopixel.com.br/project/handpaint-scene-lowpoly/…
Hi everyone. So much great stuff in here. Looking to raise my hand painted skills more so wanted to share a simple axe model i started during lunch at work. WIP so far but will post a completed image soon. Welcome any feedback on it so far. Its 274 tris with a 512 diffuse. Thx.
Hey guys, Here is a hand-painted character I've been working on. I had a lot of fun with the textures so feel free to take a closer look, i'm sure you wont be disappointed :tongue: Hi res images and 3D viewer can be found on my artstation page: https://www.artstation.com/artwork/Bmo5Gl Sketchfab: https://skfb.ly/6CoS9
Hey everyone! This is my first post on Polycount, and I'm really happy to join! There are so many amazing artists! Anyway, I would love some critiques on this book I did. It was my first hand painted prop, but I would love to know how to improve. Thanks in advance!…
Hiya! I recently finished my Artstation Challenge props, which were all hand-painted, and wanted to share one of them here :) Based on Julio Nicoletti's concepts. More breakdowns etc. here: https://www.artstation.com/artwork/mqdbod and my whole submission…
An asset for a 2nd year Computer Games Design project. Sadly made too close to the hand-in to finish its use case (was going to jump out of a crate) but I'm somewhat happy with the model itself, most work I've ever put into a painted model, its making me think I should try this sort of stuff more often. model
Hey all, I thought I would share this tutorial with you on Cel Shading Post Process in UE4 that I made recently. It might be useful for any hand painted scenes/characters your creating! :) http://http//polycount.com/discussion/comment/2446178#Comment_2446178…
Trying something a little different, with some scales. It's not yet tiled, and I'm not quite used to hand-painting my normals, but I think the results show some degree of promise. I'd like some advice on how "readable" the texture should be. The painterly style I'm chasing uses a lot of vaguery to imply details where there…
@sweetangel0467 Yea I started seeing that. OTher than your paint palettes I saw a LOL article about their color palette for the new texture update. THank you for the crit! Always helpful. Here is the latest iteration: It's still in "beta" stages as far as controls but you can get it here:…
I'm getting back into 3Dcoat for the first time in a couple years. I'm working on a robot bust to follow along with Turpedo's gumroad tutorial on painting metal with form. Some of the brushwork is still a bit rough and his back needs something cool. I never thought I would have this much fun with 3Dcoat though. I used to…