UPDATE 9 It's been some time, but here is a new update! What held me down the most was that I wanted to ditch the downloaded controller for something I constructed using tutorials, so I practice some code + know what's there. So I finally did it! Then it was pretty quick to setup navmesh and start on the basic AI that is…
"I feel there's not alot of resources about that . Since pros do it very diffrent from what I've seen then the ones you see on tutorials and stuff. One great resource is simply to study actual models from commercial projects. You can look up games that have Steam Workshop integration for cosmetic items (Dota2, TF2,…
Could also checkout modding resources as well, tons of walk through's posted by the community on this and other specific issues.Modder Base Street Fighter 6 Moddng Tutorial Guide
LOST AND FOUND Video on Vimeo : >>>Here<<< See the final results on my Game Artisans entry (sorry but, it's 16 pics max, so I couldn't put them here): >>>Here<<< Hi everyone! This is the last personal project I've made, and I would like to talk a little about it. WHAT IS IT ABOUT? This is not a tutorial, Im not pretending…
in the advanced options on the importer you can check something like "transform vertex absolute" which will keep maya's pivot. You may also want to look at the File -> Import into Level tool which has the purpose of importing entire maya scenes while keeping the outliner hierarchy + instancing. I made a tutorial which…
So I'm not going to go into too much detail, as I am primarily an environment artist and not a character artist, or well versed on anatomy myself. When sculpting anatomy, something good to do is side-by-side comparison, whether with another sculpt from a talented artist, or an actual nude reference. I did a quick search…