Welcome to the Polycount Community Chest Event for Dota 2 The main goal is to produce Dota2 hero sets, wards, couriers or huds - in a friendly and supportive atmosphere here at Polycount. We've suspended the monthly Dota2 contests as well to encourage less competition and more co-operation amongst the community. We want…
I work on Ever Jane, and I love it. Though it doesn’t make enough $ to pay the bills, and since I work remotely, its a little more difficult to grow. Not impossible, but different than being around a team of artists to grow with. The game also uses a handpainted/PBR workflow, but the things I work on can never extend…
Having a problem combining 2 shaders. I have a vertex shader that I need to combine with water basic (part of Standard Assets). Can anyone help? This is the vertex shader by itself // Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject' Shader "sidefx/vertex_fluid_shader" { Properties { _Color ("Color", Color)…
For my entry to the Riot art contest, I decided to reimagine Syndra. Syndra is a character that I feel has a lot of potential, but overall falls flat in terms of things like personality. Her backstory is all right, but if you want someone who screams "ultimate magic power," pre-retcon Xerath and even Ryze feel as though…
Thanks for your concise feedback, Brian. 1. Ah, yeah, for the detailed render, I should have mentioned I withheld the skin pores because I was trying to figure out if a "bio-metal" person would have metallish skin or have skin pores despite the composition or a mix of the two. I won't go the Collossus route since their…
Hello guys, First of all, I would like to thank Martin (DEADLY NIGHTSHADE) for his incredible work on Nightshade UV Editor. It really makes UV Mapping in Maya a lot more convenient. In past month I was lurking around and had a thought: the only thing I really miss in regard to NSUV is the ability to set up some hotkeys for…
Previous & Table of Contents This setup tints the specularity looking straight on and leaves it achromatic at the edges, which is accurate. How about a rough plastic now? At a first glance, this might look OK to some of you, but it's actually got too much specularity around the edges. If you observe some real-world rough…
[ QUOTE ] The only difference is you can be a bigot about something besides race. [/ QUOTE ] Well looking in the dictionary.. We are both right and wrong depending on the definition in use. The main distinction for me is bigot is referenced to prejudice. Racist however has two definitions of note: Racist 1. The belief that…
Let's talk about what material definition is, first. Material definition is being able to clearly tell the difference between adjacent materials, as well as being able to tell what each of those individual materials is made of. For example, I could look at two flat grey materials with different gloss values and assume that…
Thanks for great insights guys! This will all help a lot:) With the poll, I wasn't really trying to find a single thing that was the key to success, but rather if there were one or two things that were valued higher than the others in the eyes of both potential co-workers and empaleyers. For example, I imagine that even…