Depends on the program i guess but in max i would tile a mesh with array tool and then bend around (if its a radial object like yours) then use conform to bring it on the surface of the object. It will require some math to get the circumference just right and maybe some tweaking but its doable. If you want visual aid for…
the origins of your curve and the object you want to follow it should be in the exact same locationits easiest if you select your curve and press ctrl + a and apply location then place your object which you want to follow in your 0,0,0 origin of the scene also, make sure you dont have any funny transformations on either of…
I think the ulterior motive of doing lots of practice work devides into two main objectives: * beeing able to "see" the difference by precise observations and "only" make hold of this to have this in your visual library/knowledge base/memory (meaning brain and not something on a computer) so you know what to do after this…
I never worked for vfx but my understanding that in vfx it's mostly just subdiv modelling . more subdivided models at close vs less at distance. And rather proxy shapes in place of hires meshes in a viewport. In games LODs are critical part of rendering pipeline and main part of optimization for better frame-rate.…
A couple of things spring to mind. Is object scale applied? If your object is stretched/scaled the mesh tools will reflect this. Are all the verts and edges joined? Any internal edges/faces? And probably not in this case, but are all your faces facing the right way? Looks ideal you don't have Clamp Overlap selected so it…
No expert but till someone expert in the area appears. Also a good idea to mention what app/baker you are using. 1/ Make sure none of your components are adjacent. Adjacent objects cause casting errors. If so separate objects into sets, or use a cage. 2/ Check your ray casting distance and mess with it. 3/If there is a…
Yes I have a couple sets but I don't know what I have to do before uploading to Mixamo in Maya in the UV set editor, what you want me to double check? UPDATE: I combine the two objects that I had in Maya and imported to Mixamo and now everything works correct. I think the problem arose when you have two objects…
In 3Ds Max, when you make your object an editable poly and select an edge, you can choose chamfer if you right click the mouse. It does the same as bevel an edge in cinema 4D. With bevel/chamfer you see immediately the result of your modeling. Subdivision surface you have to turn on and off all the time to make changes.…
Today I got a start on the blockout if the Macro objects and shapes as well as a few micro objects as well. I threw it into Unreal and arranged things as they are. Just have to get foliage blockouts as well as set up the outside barriers that surround the town as well as get the small pond in there as well! The sign on the…
Yeah I agree with Minyi^^. Your environments are really amazing. Though the only critique I have is that maybe have more of a focus on the kids on your last post. There's a swirl of objects around the kids which I think is good, but I'm more drawn to the objects to the right because it's a lot more detailed than the…