I think a friend managed to find a link for a Mirai installer not too long ago but it didn't work past the license authentication of course. I remember the Bay Raitt videos ("An afternoon in 1999") where he indeed used some very slick quick rigging setup to easily manipulate his characters while working on them. It looked…
Thanks for the kind words ... much appreciated. Below is a screenshot with dx11ubershader settings(or at least the one that i changed from default) For displacement/height i just did another bake pass with transfer maps .. i have seen people smoothing the low a couple of times before computing the displacement map but i…
19th. I want to start the new week on Sundays. The first week was an exception cause I was excited to start it. And yes. Currently talking with a few guys about what to do next week :) it will be more challenging. And hopefully I can break it down into chunks and make everyone happy.
don't give up so easy, the works coming along good, just need bit more of a push as other have intimated. took me about 4 years to get a job in games after starting in about 1998, finally got a junior artist job in about 2002 I think it was, so maybe nearer 5 years
I do read fantasy a bit too much but the sketchbooks i fill from these are worth it. Visual library for the win. I've polished off a few book series this year already: - The first law series - - Very dark and grimy fantasy taking the idea of heros and really fucking with it. Ends justify the means and progress has a…
Just reupping this old thread couse only 2 months ago I finally released the mod....and I am wondering if I can use as portfolio pieces the following two items .... The atlantean sword and the father sword from the conan movie of 1982... I would like to get a critical review of this work and how would be the best way to…
So would it be too much to ask for a material that makes an object always try to point one of its axis to world-up? Also why does any of this require scripting at all? Isnt this functionality that should have been in UDK since the first build? It's been used in games since 1997.
motivation should not really be an issue in the long run. if you do not enjoy art then you will never make a career out of it. I have been working on average maybe 6-7 hours a day since 1995 on my artwork. at times I have sat for 8 hours without moving, it's all about the dedication. i have taken breaks and these days do…
Aaron Blaise did a Live stream video from facebook while animating a bear walk cycle: Link to the stream: https://www.facebook.com/TheArtofAaronBlaise/videos/1926616310908772/ Link to the final animation: https://www.facebook.com/AaronBlaiseArt/videos/10211760076371908/