Hey! So stealing some moments here and there from caring for a toddler with pneumonia, I tried to set dress the break room area in the Breakfastwatch corner. Behold! These were all way too much fun to make, by the way. Additionally, a big part of how Overwatch environments feel involves a simple effect that's been a tenant…
It really depends on the studio you work for. Most have the environment artist do both texturing and modeling but there are studios that just an environment artist who models and a texture artist who textures that shit. Here at Naughty Dog thats what we do. Environment artist model everything and assembles the scene and…
PolyUnwrapper 4.2.4 is out. http://www.polytools3d.com/polyunwrapper What's New + NEW Added MacroScript for Pack Shells (Rectangle Packer) + NEW Added MacroScripts Align Shell to Edge (Closets 90 degrees, Horizontal and Vertical) + NEW Added MacroScript for Send UV Selection + NEW Added MacroScript for Smoothing Groups…
You need to have a plan - a list of things you need to do in order to get to that goal. A big project may seem like a hassle if it is not broken down into smaller pieces. You simply don't start working on a project and expect to finish it in a couple of days - with such huge expectations you will start losing motivation to…
Good :) Do future students a favor and let your Dean know that the program should leave their students with more portfolio items. This actually worked at my school, so, be a hero and pave the way for change. Having said that though, I only used one school project in my portfolio because the rest showed my noobness way too…
It's a lot easier to answer now that I animate, like you said they have some kind of frame of reference even if it's way off the mark they don't stare at me blankly. Outside of the industry: What do you do? I'm a lead character animator. So what does a lead character animator do? I lead the character animation team, make…
These are 2 types of workflow. From what i've seen , High to Low poly is mostly used when making organic models. They first sculpt the character with anatomical details since it is faster to sculpt than block out an entire human body made of polygons. So they basically sculpt a human body made of millions of polygons (or…
I honestly dont know how widely used 2048 textures are used like a lot of people think they are. Most guns actually use 1024's. Most common used texture rez's are 512's for games today. Most props, depending on how big they are would be a 512, some times lower and in some cases 1024's. Really depends on how big the prop is…
done a great job at recreating the scene, its definitely going in the right direction :) . a few thoughts: (i bullet point to save time) * lighting still needs work, theres alot of contrast in the scene whereas the original concept has quite soft lighting. * I think you need to work a bit more on the material definition as…
Sir_Dillon: Thank you man!! that picture actually helped me alot with the sculpting process =) ! Lexicon: Thats an interesting approach man, it looks cool. I think the top of your pillar (the small flat piece at the very top) should be thicker though, so it fits between the bricks at the top of the structure maybe? Right…