Yeah thats more like it Nesmos, but also remember things like the shadow your metal trim is making on the wood, same with the highlights on your metal. On my brush all I have is transfer turned to pen pressure. I just then change brush opacity and layer opacity/fill when needed. I basically always stick to the default…
Hey there: 1. Flip your green channel 2. Make sure when you import your normal map you import it using the TC_NormalMap compression settings... default is TC_Default. 3. Make sure your low poly that you baked your normal maps with has the same smoothing groups as your low poly being imported into UDK. I had this same…
Yeah, nice! Didnt see that coming "Threads can now be previewed without clicking directly in to them." Not sure if thats a good switch tho. In theory it is nice, but people will skim over most threads then, leading to less interaction and comments Im sure, mainly for the people that need them the most A spoiler box…
more importantly, go with what you know well. Dropping a great model and textures into udk with a simple phong material on them and default map lighting will quite often undersell your model. (unless you built and textured it with that in mind) If you feel comfortable tweaking the heck out of Xoliul's shader, use that. If…
Not a fan of zspheres and overall curves, but... oooh, I've just wached Ryan Kingslien speak about it as if he's eaten the most delicious cookie in the world and is describing how it felt. This is 4.6 right? Still on 4.4 but I'll definitely bother updating soon. Still dont understand, though, why Ryan himself does not use…
Hi hello Mr noble your works are too good I am also an aspiring game artist so could you please tell me when you model some thing high poly before disintegrating the high poly model to a low poly model do you UV unwrap the high poly and do you create normal map in Maya default normal map editor the option that comes in…
The Suite optimizes Photoshop for its own purposes when you run it. :smile: There's no need to worry about preferences while using the software. A bigger concern will be your scratch drive. I would suggest dedicating a cheap SSD (60GB or so) to Photoshop specifically for scratch operations to improve performance across the…
Hrmm that's news to me. I've always understood it that MIAs need to be the middle man. EDIT: Just tried it on a default test map on the base cube, I get the error "The track you are creating requires a Dynamic Actor, but the currently active group is using a Static Actor." From what I understand, static actors cannot be…
You can try asking T_Vidotto or Helenek on importing custom animations for heroes. The equipment importer on its own won't let you import any custom animation unless it's for a summon or courier afaik. Most items don't have any animation - they only rig to the default bones and use those for movement. You'll need to…
Too good to be true, won't ever happen. The student loan system is the biggest scam in the entire country right now, and there are a lot of people that were suckered into it while trying to make a better life for themselves. Instead they are now indentured servants for life sense the interest rates are too high to ever pay…