I'd call this far from done. You have very little contrast in this. Its very flat and mostly tight details/highlights. Now I don't know the exact art style but I would definately bake an AO pass for this to overlay on the diffuse and give some of the nooks some more detail. It reads very very flat right now. you also need…
Fantastic work! I've been following your progress on your twitter for some time now, and it is quite inspiring. In the context of what you mentioned previously, my development partner and I have been going back and forth over the use of UE4 for stylized game graphics. It would be great to hear how you feel about it…
Hey, thanks for the link, Anthony. The original proof of concept video on page 2 really struck a chord with me. It presented a more stylized approach on characters and I really wish Naughty Dog went with it. I thought I'd share why, but I'm gonna cover it with spoiler tag, 'cause realizing this kinda diminished my…
Yeah she definitely has a bit of a forward lean, kiltering a bit too much, thank you good crit. As for the earpiece, I do like the fake ear style rather than anything more outlandish or awkwardly stylized, but haven't decided on an end design for it yet - I might try to incorporate more real ear in. Either way I feel like…
I'd like to think I know my way around facial anatomy to a relatively decent extent.. Improvements shall be made. Thanks. So I'll jot some notes here which I can then add to later: - Sink brow closer to eyes - Bring eyes down slightly - Work on ears - Shrink eyes I'm impartial on shrinking the eyes and just making this guy…
I gotta agree with slosh, at first glance I thought they were brown leaves, could definitely stand to be a lot more random and less sharp. Also he's reading a little more like a dwarf than a barbarian. Even though I think he's about the right height head wise (6 1/2 to 7) I think the size of his feet are making him feel…
Dataday: Yup, thats my reference/inspiration although I changed alot obviously. I wanted mine to be more cartoony or stylized and only consist of diffuse textures. Some specularity allowed here and there. I am debating taking the scene into UDK. I tried before and was not getting the results I wanted. What you see is from…
A bit late, but thanks! :) About that particular shot it is from the Natural Selection 2 model viewer actually :) And the props are made for that game as well so. But yeah the spec highlights show pretty well in that viewer for sure! I'm sorry for digging this up again, but I just wanted to say that I finally made another…
I think this is a really great practice for you guys but my only concern is "the finished state" at the end. I've browsed through a few of these challenges and even those that finish, the characters feel pretty mediocre. I'm not saying you guys are mediocre but I assume people are doing these while sometimes working…
I think it's looking pretty good, however I think you really need to soften up the edges a lot more. I think (most of) your bevels are a bit too hard even for a realistic weapon, but for a more stylized game I'd smooth them a lot more. Also I think you might want to exaggerate the width of the wires going to the bulb in…