You'll want to place the UV seams with the hard edges on the mesh, so I think the extra verts are already going to be there. Simple cubes were never really the best example.
Great attention to detail! It looks like some of your details could be exaggerated a bit more to be better picked up in the normal. Those bolts for example seem pretty straight
When you are sure, that your caf files are the same, have you checked your character editor settings? The animations will be displayed differently for example if have "animation driven" checked.
You'll probably find that some of the people working it (a scarily high number) are being forced to do so illegaly - for example guard-run prisoner labour camps in China or India :/
oh i should probably mention i'm in australia where everything musical is overpriced. for example Dual rectifiers in us cost about $1400, here they are about $4000 FOR NO REASON
how and when did the nominations happen? are they by the community or by some "jury"? because the game art and studios category seems very limited to me. not a single indie title or studio for example.
What i meant is, for example, i have specular and gloss configured in a set of smart materials and i want another one, derivated from the gloss map with some modifications.
Yeah, it will tell you that there is X new posts, IF you have read it before, and you have no idea as you said, if you are not logged in for example, when the last post was done.
This depends on how the algorithm interpreters the mesh, different algorithm, different results. Simple example: Unsubdivided mesh Catmull-Clark (N-Gons) - Cinema 4D Default Catmull-Clark