Aaaannnnnd my write-up on light baking is finally finished! Hope this helps some of you guys out as it took a while to put together. In hindsight, should have probably just done a video =\ edit: moved link to new thread http://www.polycount.com/forum/showthread.php?t=126653
From what I've been reading, everyone involved is highly aware of what went wrong with the second movie. Too over the top, too ambitious, and all without having a solid script due to the writers strike. Bringing in Ehren Krueger as a writer is a good choice. Apparetntly he really impressed Hasbro with his knowledge of the…
So I started the crossbow.
Here's my in game refs + orig texture Here's my IRL ref. aaand here's what came out for the moment for the High Poly After making the ref boards I realized I made a combo of the trigger systems by mistake, so I added the spring, aaaaand I improvised on that metallic brace for the prod cause I…
aaaaaaaaaaahaahahaah Awesome story though Adam. AF sounds like a cool guy indeed. Nice to see your hand is healing up - looks remarkably well considering what happened. Glad that your range of motion has mostly come back.
I did go down that route @monster, have a nice little script that hooks it all up. Aaaand it's still not really an effective solution. (modifiers above the morpher were causing issues this time) But I did finally find something that's working nicely. Point Cache modifiers were, like renders and fluid sims, only using the…