2D Sprite / Pixel Artists Calling all Awesome Sprite/ Pixel Artists! Gameloft, a leading international publisher and developer of video games for mobile phones and consoles, is seeking 2D Sprite/Pixel Artists to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create hot…
I started using more layer FX recently and in some cases it saves lots of time. I used to think that stuff like bevel can't produce good results but it's only the case if you completely rely on it and don't paint over it. Or if you leave all the default settings rather than tweaking them to your liking. I'd recommend it…
I'm always super wary of companies that boast those types of claims, but looking at their curriculum I don't think it's anything that would be particularly good in a game production environment. Four months is not a lot of time, and a novice can progress a lot in four months but I doubt they could progress to a hireable…
@d-boy - You're welcome man, as I said, give me a shout if you need any help. :) @MystiqueX - Thanks dude! I didnt want to follow the original completely as I had some ideas for the Pneumo tube and wanted to put them into the scene. Its a modular set, so the rest of the environment will have these pipes running around…
Two listen, no problem. I work with a mix of 3d generated from cinema4d, and photoshop for final image. Individual frames start as a rough sketch. After I have determined what details I want to emphasize, I get to work on a 3d mesh. stationKasparov (View in 3D) This can be used to help lock down perspective, and even…
I think on your next project you should just spent a bit more time on attention to detail before adding all the post fx. Get the scene all tight and solid before moving forward. Things like: Adding curved kerbs/pavement at crossroads and the dip in the pavement for pedestrian crossing. There's a lot of rain but I don't see…
Ah, i'm not saying that it's not beneficial to delve into this as deep as possible, I'm actually saying that a lot of the tests previously posted in this are pretty much stopping at viewing their results in max or maya and saying "yep this works" or "this looks like ass" and this isn't a very good test because max/maya…
I added a small section about Logowork and will add some of the UI stuff once Anna is ready @Noren: thank you! well you know it, there is always some stuff that can be better. Looking at my work the past days, it really shows that some of the models are like 4 years old by now. Obviously i would do things differently now.…
depends. for me, quadro makes a difference as one part of a quality machine. my home box - an intellistation with a quadro fx - is all round rock solid. max hardly ever crashes and i think i saw the last bluescreen in early 06 when i installed XP on it the first time. however, the whole machine is max-certified so it's a…
bighoss: cheers dude ^^ cody: glad someone liked 'em :P gonna have to do a seperate tattoo layer when texturing what's_true: cool point man. I'll try and work the shirt off the back muscles a little more (around the upper back and stuff). And threw an extra bevel/loop in butt: clay toobs (man i say that about everything…