I'm back with updates! This past year has been busy for me as I enrolled in Think Tank Training Center. However, I've continued working on this collab project time to time. I hit a mental block with the plants, so turned to fleshing out the rest of the apartment. For the walls I settled for a white brick and plaster. I…
On a Mac mini I bought specifically for Affinity soft few years ago it's nothing special speed wise. Bet it needs true video card . I unsubscribed from PHotoshop for a half of an year but eventually went back to PS. Affinity Photo has few superior features over PS 1. Much speedier work in 16 bit not taking forever like PS…
So this is kinda interesting. When we presented objects most of the time we had a lot of leniency to do it however we wished. That being said most of our stuff kind of ended up looking like stuff that previously existed. There is still one catch with this, you're asking concept artist to design for 3D guys. Imagine you're…
Hey guys, I've not had much of a chance to continue work on this scene recently, looking for a new job has thrown a spanner into the works. Thank you very much for all of you're responses and hopefully I can start posting some more substantial updates soon. @Aboulicious Yeah that picture is great reference, especially with…
Hmmm, and what about something like this? ( ::drawInfoNodeCallback = undefined unregisterRedrawViewsCallback ::drawInfo local stringFormat = (dotNetClass "System.String").Format local lineHeight = (getTextExtent #I).y + 2 local meshInfo local meshObj struct meshInfoDef ( yellowish = color 255 199 71, grayish = color 165…
So I think the main issue that it would cause it to update every other render is because of scope. You have the script in global scope. The variable be is used in the function, but defined after it. There were a few other issues. I chopped it up and came up with this, it outputs an updated bitmap to disk every time: ( bp =…
I'm bumping this thread to post an update to miauu's script, made by the man himself recently. It works with edges, vertices, multiple selections in editable poly and edit poly. Thank you miauu! --****************************************************************************************************** -- Created: 16-07-2011…
Hello Mat, finally got some time to take a look at your thread! Thanks for all the feedback and comments on mine, I thought i'd throw my two cents into the mix and hopefully help you keep going with this, it's looking cool so far. I'm about to go to bed so i'll quickly bullet point a few things you might want to look into,…
That scaling is something I have yet to get down completely...I get that with everything...If I get a large image from, how do I know what size to make the wood? I thought that the display case wood looked good lmfao...Will try again though. On the glass, This is what I used then just turned the transparency in Maya way…