Depends on the target hardware though. Normal maps are sometimes better for a mobile game than a high vertex count. A nice example of what's possible. http://karolmiklas.com/gallery_2.html
I don't think they make them for the simple reason that it's impossible to put a jacket on a t-posed mannequin. As an example, try putting on your coat with your arms in a t-pose....:)
I like this very much, maybe you could make the center of the shield more interesting for example the sphere in the middle to pop more or maybe some intricate designs around it.
Yep, that's a good way to look at it. Another example FWIW. I made the grass shorter as it gets closer to the rocky path. Mongrelman, we have an English translation of that on the wiki, if it helps.
Hmm. If you have the time, I'd maybe combine metro interiors. For example, here is NYC's subway interior. I think the bars that curve and stuff are way more interesting.
Looks fine! But you need to improve render and materials, extra details will be also nice (anchor for example).You can think about environment too. Keep it up! :thumbup:
This is how to post images to your forum post And read this thread for your problems with the cylinder. this is an example of the problem I think you are having. "not enough geo" means not enough polygons.